240°

Suikoden and Eiyuden Chronicle Creator Yoshitaka Murayama Has Passed Away

Suikoden creator Yoshitaka Murayama has passed away due to complications with an ongoing illness just before the debut of his next JRPG, Eiyuden Chronicle: Hundred Heroes.

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rabbitandbearstudios.com
Abriael439d ago (Edited 439d ago )

I'm feeling terrible about this. I was literally crying while writing. I met him last in 2022 for an interview, and he came all the way to central Tokyo (he lived in a suburban town so that was at least 45 minutes on a train) to answer the questions from a western journalist from a small website, while at that time many developers still declined interviews in person due to the pandemic.

At some point during the interview, I was drinking tea and it went down the wrong pipe, so I started coughing really badly for a few minutes. He kept going, while during that period (Japan had literally just reopened the frontiers like the week before), most would have likely interrupted the interview out of fear that I might have been sick.

That's how generous and passionate he was. I still can't believe this.

OtterX439d ago

Man, I am absolutely heartbroken too. Suikoden 1&2 moved me like no other game had before.... even before Final Fantasy 7 ever released, Suikoden 1 was the first time a game ever made me misty eyed.

Those games are legendary. Rest in peace Yoshitaka. I wouldn't mind if they push back release even further to pay a huge tribute to him.... possibly put in a bonus character post-game with his likeness or something.

**That's amazing that you got to meet him Abriael!

Cacabunga439d ago

He will be remembered through the great game he made. Suikoden 2 one of the most underrated JRPG ever made.

Vithar439d ago (Edited 439d ago )

oh no!!!
so sad

Terry_B439d ago

Thanks a ton for your contributions to these wonderful games and rest in peace :(

Relientk77439d ago

Thats so awful ☹️ and before the launch of Eiyuden Chronicles this year too. My thoughts go out to their entire dev team, his family, and friends. Truly sad news

Show all comments (19)
80°

Why Portability Still Matters for Nintendo Switch 2—and What We’re Hoping to See

Nintendo Switch 2 upgrades portability with a bigger screen, 1080p handheld play, and Wi-Fi 6. Here's why it still matters in 2025.

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clouddosage.com
Profchaos1d 6h ago

As someone who travels for work I still care about portable systems.

I have found using remote play in a hotel room is an excellent experience in a major city as I've got my console hard wired to a gigabit connection at home however it's not perfect if power trips the console tends to go to the repair section and can't be booted remotely so it's a annoying call to family to power it on for me.

A hotel out of town or regionally though that can cause havok for remote play as I'm always on 5g using it hotel wifi is never good enough for a solid remote play session.

But leaving a stable location and getting onto a plane or train and there's little to no chance of a good experience with remote play thats where something like the switch 2 will really shine for me personally long haul flights are exhausting and one of my most hated things the switch has been invaluable for me and I'll absolutely be upgrading

Goodguy0111h ago

Nintendo has always done it the best, handheld is in their genes. I do wish their dock could be like an egpu though and it make it much more powerful, it's a bit harder for me to play portable now for some odd reason, love just sitting on the couch with a big screen and controller. And ofc always great to have the portable option and for me it's best for smaller games.

jznrpg9h ago

I was hoping for a little more than 540p upscaled

UltimateOwnage7h ago

IMO, 540P upscaled in portable mode to a 1080P screen using DLSS on the tensor cores will likely extend battery life using a lower TDP and provide much better anti-aliasing and similar clarity compared to native 1080P with med/low AA at a higher TDP. It’s just a better way to use a mobile chipset. That’s not a flaw or weakness, it’s a key benefit for the portable design of the platform.

repsahj2h ago

Lol, even the impressive upscaling feature of Switch 2 can now spin to a negative one.

220°

Elder Scrolls IV: Oblivion

Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"

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videogamer.com
Ghostwood13h ago

I do appreciate the changes to the levelling system in the remaster which lessens the hassle of min/max with regards to effects class skills have on attributes(missed these in Skyrim).

The level scaling is still a problem though as you end up with crappy uniques if you find them low level. They did fix this with regards to items from one of the DLCs but it should be across the board.

anast13h ago

That's just the tip of the iceberg.

Michiel198911h ago

funny that you say that. That would make you the Titanic since you're having a crashout over this game performing well.

anast7h ago

strange comment...Maybe it's the way you write or your intentions or something, but most of the time I don't understand your comments

attilayavuzer6h ago

It's not healthy to be this upset at people having fun.

peppeaccardo8h ago

old granny got a new make up .. wow !

110°

"Ghost of Yotei" Famitsu interview

Famitsu: " In this article, we interviewed the development team at Sucker Punch Productions, based on what was revealed in the trailer. We asked them in detail about what was depicted in the trailer and what the title of this work is. "

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www-famitsu-com.translate.goog
YourMommySpoils5h ago

For a second I thought I read this as "Ghost of Yotei" Famitsu review".