Kyle Gratton - "Helldivers 2 is a refreshingly fun power fantasy, where mastery through teamwork breeds satisfaction. Diving out of a charging bug's way and firing into its exposed back or blowing up a machine dropship before it can deploy its forces feels incredible. The game's tone is finely tuned so that getting caught in a friendly airstrike and seeing your own character's limbs go flying isn't frustrating, it's a hilariously minor setback. All told, the modestly priced, always online game takes a measured approach to its monetization while being built entirely to bolster its main gameplay loop, making Helldivers 2 a shining example against $70 live-service titles that nickel-and-dime their players."
Helldivers 2's SEAF Artillery is one of its most cerebral side objectives, but only if players take the time to make it worthwhile strategically.
The Helldivers 2 community manager has responded to complaints that the updated Patrol spawn rate is even worse and too difficult.
Didn't have any issues with enemy spawns after the patch. Me and a friend were able to complete a suicide operation as a duo. Maybe ran into a handful of encounters that were true grinds. What I'm assuming is that people aren't actually moving away from an engagement they will not win. Getting overwhelmed? Throw a orbital laser, or a couple air strike and move on. You may have a hulk or two follow, but with distance between you and them they aren't trouble. Also, do not sleep on the expendable anti-tank. It's part of my loadout now consistently because you don't really have to worry about picking your secondary up every single time you die. Plus if your carrying one, and then drop it's stratagem you've got 3 shots you can pull off relatively quickly. They knock out gunships in one shot. Just got to learn how to arch the longer shots.
A new Secondary has arrived to Helldivers 2 and it is devastating.