Approvals 11/3 ▼
kevco33 (4) - 481d ago Cancel
shadowT (3) - 481d ago Cancel
neil363 (4) - 481d ago Cancel
150°

Cyberpunk 2077: internal PC benchmarks tested on PS5 and Xbox Series consoles

In Cyberpunk 2077's 60fps performance mode, there are differences. In three of the four benchmarks, PS5, Xbox Series X and Series S are quite closely matched - with just the sense that the Series X isn't quite as solid with its lock to 60fps. In a fourth benchmark though, the load increases and PlayStation 5 can run at a maximum of 12fps to the better compared to Series X.

Read Full Story >>
eurogamer.net
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community481d ago
shadowT481d ago

Xbox Series S is limiting Xbox Series X

Einhander1972481d ago (Edited 481d ago )

I mean, this video shows that it's just xbox hardware that is limiting.

All generation we see games run better on PS5.

Heck an issue that rarely gets brought up but is demonstrably factual is the stutter that SX has on next gen games that use high quality textures that it's SSD simply can't load fast enough causing a .5 to 1 sec+ stutters.

The fact of the matter is the PS5 is actually the better designed and more capable hardware, at this point in the generation it's undeniable.

Flenter481d ago (Edited 481d ago )

🤘🏻 PS5 💪🏼

XBManiac481d ago (Edited 481d ago )

Well... it seems that PS5 is a better designed machine, with better dynamic hardware escalation than fixed Xbox Series design. But, really, it seems the problem is with software environment for developers, where tools tell where and when to squeeze the system. PS5 DEV kit does it in a more automatic way than XDK, for the moment. Yes, Xbox Series S can be a time consuming pit for smaller teams or big projects like Cyberpunk 2077, but Microsoft are trying hard to improve. Also, Unreal Engine 5.3+ have tools to help on this. Let's hope Unity and others invest on making development a nicer job, because this can also apply to Windows and other platforms as experience and third party tools get also better. Good luck, devs, players need you!

Ironmike481d ago

Haven't got clue about what u said there but the game is great and thanks for info even though it went over my head a bit

repsahj481d ago

PS5 runs as good as RX 7900 XTX?

phoenixwing481d ago

This whole benchmark thing is completely flawed and isn't really representative of a pc under load except for one metric they used. It's basically useless. Or that's how I read it.

XBManiac481d ago

No, it runs far better. But both are capable of achieving 60fps at the same settings without the problems the Xbox Series shows. If you set higher quality settings and resolution, RX 7900 XTX will maintain those 60fps, while PS5 and Xbox Series will not. BTW, 60 fps is a lowest mark for the comparison as consoles are involved. If they compared RX 7900 XTX to consoles, they would have checked the no FPS limit on the PC side.

481d ago
ProjectVulcan481d ago

No, the test only really shows PS5 runs about 1 percent better lows than an 8 core Zen 2 4800S @ 4GHz and RX 6700.

This is a not very common discrete GPU close to the performance of the more common 6650XT or 2070 Super.

The game is GPU limited at these settings.

481d ago
ProjectVulcan481d ago

Present? I'm spewing straight facts. The test was done by trying to use the most similar PC hardware possible to these consoles.

It showed PS5 had 1 percent better lows than a pretty wacky old AMD Zen 2 CPU and lower midrange discrete GPU running the game in a Windows environment.

No more, no less. They showed that similar PC hardware gives incredibly close results, which is not a surprise.

The video pointed out the game was more GPU bound in some areas by substituting in a more powerful GPU which locked the framerate.

ZycoFox481d ago

Man the console people seem to think better optimisation can put ps5 leagues ahead of a decent GPU.

DF have already shown a last gen 3080 putting out double the frame rate of ps5 running Alan Wake 2 at console equivalent settings, getting well over 100fps.

481d ago
ProjectVulcan481d ago

If that's your point you're making it in entirely the wrong thread. My post that you replied to exclusively talked about comparable PC hardware.

No mention of Series X in this particular comment thread. Perhaps you will be able to avoid such a mistake in future.

481d ago
+ Show (3) more repliesLast reply 481d ago
481d ago
Show all comments (19)
60°

CD Projekt RED Talks Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2

CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.

Read Full Story >>
clouddosage.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community21h ago
50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

Read Full Story >>
digitalfoundry.net
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community8d ago
Profchaos8d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

Read Full Story >>
eurogamer.net
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community9d ago
Changed: embed code
Sonic18819d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos8d ago (Edited 8d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy019d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto9d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl39d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS9d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos9d ago (Edited 9d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr9d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

9d ago
Profchaos8d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked