CG writes: Developer Praydog has worked tirelessly to convert Capcom games to VR (some with full motion controls too) with his REFramework mod, and has been beavering away at an Unreal Engine VR mod for quite some time. What is interesting about this is the fact there are 1000s of Unreal Engine games to choose from which opens up the VR library considerably (best results with UE 4/5 games). Unlike people such as LukeRoss who unashamedly charge a premium for his AER Real VR mod where you have to keep paying more if any of the games become broken due to game updates, Praydog offers his efforts FREE-OF-CHARGE, which is why gamers should toss a donation his way via the Patreon page if they are able to.
Lighthouse Games, the AAA Leamington Spa-based studio formed in 2022 by Playground Games co-founder and former studio head Gavin Raeburn, has revealed it's developing a "disruptive" driving game and secured additional investment from Tencent to make it happen.
I feel sorry for this guy and his newly formed studio.
He left XGS and Playground to pursue his multi platform dreams just to find out next that Xbox will be making games for every single platform. Smh.
I'm glad studios are breaking off from big pubs and doing their own thing.
Making games that are player lead and games that devs want to make and play themselves. This is how it was in the 90's 2000's even early 2010's. That's part of the reason why gaming was better back then. With more independency in the industry we'll have more creative games. Not this formulaic dopamine reward driven systems. But engaging, dynamic and most importantly organically fun to play. Not manufactured fake fun like how it is these days.
Rant over it'll be probably be awhile till we see their game but here's hoping it's good.
Mario Kart World is the series’ biggest shake-up yet, and producer Kosuke Yabuki explains how the Switch 2 helped make it possible.
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.
This mod is a game changer. I have been playing all kinds of flat games in VR in my Steam library with the mod and having no issues. Even games with forthcoming "official" VR support like EA Sports WRC play excellent in VR with the mod. Very exciting stuff. My VR library just exploded.
Just checked Hogwarts legacy in VR with this, it's absolutely mindblowing being there and seeing all the tiny details, so much better than flatscreen version.