90°

50 Best N64 Games of All Time

While the Nintendo 64 didn’t sell the most units during its hallowed run, it did see multiple genre-defining games.

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culturedvultures.com
50°

Razer HyperFlux V2 Revealed

Razer has revealed its new V2 Hyperflux that helps keep devices charged.

120°

Lighthouse Games on making a "disruptive" driving game to take on Forza Horizon

Lighthouse Games, the AAA Leamington Spa-based studio formed in 2022 by Playground Games co-founder and former studio head Gavin Raeburn, has revealed it's developing a "disruptive" driving game and secured additional investment from Tencent to make it happen.

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gamesindustry.biz
Obscure_Observer1d 23h ago

I feel sorry for this guy and his newly formed studio.

He left XGS and Playground to pursue his multi platform dreams just to find out next that Xbox will be making games for every single platform. Smh.

Lightning771d 21h ago

I don't think it's any of that. Im sure hes heard of Xbox multiplat approach but wanted to do their own thing anyway. He has complete freedom and direction. This game could be a break out hit and join Larian Studios Baldurs Gate and Clair Obscure Expedition 33 a more independent studios.

Tacoboto17h ago

"I would say we're not building Horizon. If I wanted to build Horizon 6, 7 and 8, I would have stayed at Playground"

He didn't want to keep making Horizon. Try reading any article before giving a nod to Microsoft.

dveio9h ago

Jesus son, why do you actively choose to be such an annoying piece of work almost every single time you comment.

Instead of simply saying thank you for all the work he had done for Forza and wishing them all the best.

You really are pathetic.

Lightning771d 21h ago (Edited 1d 21h ago )

I'm glad studios are breaking off from big pubs and doing their own thing.

Making games that are player lead and games that devs want to make and play themselves. This is how it was in the 90's 2000's even early 2010's. That's part of the reason why gaming was better back then. With more independency in the industry we'll have more creative games. Not this formulaic dopamine reward driven systems. But engaging, dynamic and most importantly organically fun to play. Not manufactured fake fun like how it is these days.

Rant over it'll be probably be awhile till we see their game but here's hoping it's good.

60°

Mario Kart World Interview: How the Switch 2 Fueled the Series' Biggest Reinvention Yet

Mario Kart World is the series’ biggest shake-up yet, and producer Kosuke Yabuki explains how the Switch 2 helped make it possible.

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cgmagonline.com