Dragon Age has never had consistent combat across its games, and players shouldn't expect anything familiar with Dragon Age: Dreadwolf.
Dragon Age: Dreadwolf is officially being renamed to Dragon Age: The Veilguard ahead of its big gameplay reveal on June 11. In an exclusive interview with IGN, BioWare GM Gary McKay explained the decision while teasing new info on the story, combat, and more.
Dragon Age: Dreadwolf has been renamed to Dragon Age: The Veilguard.
Honestly, it could be called unicorns and faeries for all i care, as long as it's a great game, whatever.
This game has been in development for six years dating back to 2018, and already got cancelled once before that. The budget on this thing must be huge to have been going on that long. There's no way this lives up to any expectations given the timeframe and how far BioWare fell off after Mass Effect 3.
The expectations surrounding Dragon Age: Dreadwolf can only lead to disappointment
Nothing can compete with Origins. Inquisition wasn't bad but the decisions I made didn't really seem to make an impact since I sided with the mages. I didn't get to wipe out the religious zealots.
It just seems they're sticking with the IP in name only.
I hope I'm wrong.
I would say anyone who’s been paying any sort of attention for the last 5 years has extremely low expectations of this game.
It's EA, at this point I wouldn't be surprised if you could find a McDonald's in the game world, as part of their in-game advertisements they were considering.
Wait, I already remember seeing Burger King billboards in at least one Need for Speed on the PS2, now that I think about it.
Bioware unfortunately have buckled under the weight of mismanagement and EA mandates. Apparently, EA has backed off with their live service mandates, so hopefully they had enough time to separate the live service aspect from the game. I just need Bioware to cough up one more legendary title before their run is over. However, due to the immense amount of talent they have hemorrhaged over the years, I think Inquisition was the end of the line. But hey, maybe the new Bioware will surpass the one that came before. Time will tell.
I don't entirely agree with this.
While we should always expect some kind of changes I don't see why we fans should accept any large departure that doesn't credit to what we have become used to. In a series, changes should only be being made if it IMPROVES the experience. Not for change sake, not for chasing trends. If DA:D doesn't have a full controllable party that is a very big minus in my book. All previous games have had this key feature.
With the latest Final Fantasy 16 also pulling this maneuver it would hurt losing another tactical party based rpg within the AAA space. FF16 barely felt like an rpg and i really don't want that for Dragon Age. If they really built this game without tactical party control then they should take the whole concept back to the drawing board.
There is still a lot of extrapolation and guessing here...basing an entire article off of assumptions made from leaks is gutsy. We don't know much of anything about DA4, much less what to expect from a tiny snippet of combat. I wouldn't get too worked up about anything here until we have some concrete information from Bioware. I'd would much rather have seen a competent remaster of DAO and an entire rework of DA2(keeping the original voice work and giving us actual environments that interesting to explore) over DA4.
Ultimately, we don't know much and while it's fun to discuss, it really doesn't mean anything because Bioware is giving us nothing(a mistake, imo). They'd be much better served giving us a glimpse and gathering feedback.
As well as drastically high disappointment
DA I will always be a fun time I had. Disappointed that it seems it won't be the same but improved
Translation: the devs know they are less talented than previous Dragon Age devs, so they gave up before even trying.