GB: "In a year full of highs, we also had a fair few lows."
Matt Evans said: The Walking Dead franchise has had a rocky history with video game adaptations, often struggling to truly capture the essence of the beloved television series. There are numerous mobile games…which are fine. There are the point and click Telltale titles which are genuinely phenomenal, there was also The Walking Dead Survival Instinct which served as a prequel to the TV series showing how Daryl and Merle got to Atlanta. Survival Instinct actually wasn’t too bad, it wasn’t a Red Dead Redemption 2 blockbuster, but it was pretty fun. The latest attempt, The Walking Dead: Destinies is by far the worst one…by far, not even the worst Walking Dead game it really could be the worst game ever. We are talking Ride to Hell Retribution or E.T levels of bad here.
WTMG's Leo Faria: "Yeah, this one is impossible to defend. The Walking Dead: Destinies is just truly bad. Granted, it might not be the worst game I’ve played in 2023, by a mile, but it’s a borderline charming exercise in incompetence. With poor combat mechanics, uninspired level design, and an enemy AI so (fittingly) brain-dead you can literally complete levels by simply walking by a horde of zombies, this game fails at being scary, tense, or even a great companion piece to The Walking Dead franchise."
Games so bad, they made Redfall look honorable. Yeesh.
It can be an unfortunate trend in our industry to lump games people were looking forward to that didn't end up meeting their expectations and were just okay (Forspoken) with games that are broken (Gollum) or little more than asset flips (The Day Before). If expectations (and price) had been set appropriately, Forspoken wouldn't even be that bad.