Bethesda writes: "Our latest update for Starfield is now available. Thank you to all who participated in our Steam Beta and provided feedback. We will continue to make improvements and adjustments to the game and appreciate all the support."
Pair open-world exploration with an immersive outer space setting, and the result is what players get in these incredible space games.
starfield is fallout with a space fast travel disguised as a mini game. technically space, but more open world sci fi.
Starfield features aliens known as Terrormorphs that are key to the UC Vanguard questline, and they're similar to Deathclaws in all but one aspect.
No one gives a crap about Starfield in 2025. I mean seriously, has anyone remembered this game even exists? Lmao
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
This came out two days ago here's a list of the "fixes"
Fixes and Improvements
Performance And Stability
Addressed a number of memory related issues and leaks.
Added some GPU performance optimizations, which will be more impactful on higher end cards.
Improved renderer threading model, improving CPU usage most notably on higher end systems.
Various stability and performance improvements.
Gameplay
Added the ability to eat the food placed in the world.
Adjusted stealth to be a bit more forgiving.
Fixed an issue where Andreja’s head would stay permanently cloaked.
Fixed an issue that could prevent players from firing their weapons.
Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
PC: Fixed an issue where mouse movement could be choppy.
Fixed a rare issue that could cause the home ship to be lost.
Fixed an issue where the ship services technician might be missing.
Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
Graphics
Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
Optimized initial shader compilation that occurs on start-up.
Added the ability to adjust Brightness and Contrast in the Display Settings menu.
Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
Fixed various visual issues related to the new FOV slider options.
Improved the appearance of the eyes on crowd characters.
Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
PC: Addressed additional visual issues related to DLSS.
Quests
All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
Sabotage: Fixed an issue where David Barron could potentially not be found by players.
Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
...and it's still not even close to being fixed, this game is broken.
Loaded it up a few days ago to see what was what and the performance is night and day.
Was getting 40 FPS at points with my 4070ti in new Atlantis, for some reason Nvidia users got done dirty, 0 optimization at launch.
Now I'm getting like 120+ with DLSS quality and FG at 1440p, massive massive difference. The image quality is night and day too.
It's not made it the 10/10 Xbox needed, but it's always nice to see problems fixed even if they shouldn't have been there in the first place. Now I just wish Jedi Survivor would get the same treatment, that game is still a stuttering mess.
They delayed this game at least twice for polishing and improving, and what are the last to updates doing? Polishing and improving... They should delay it a third time...