CG writes: In this video we use Praydog’s free-of-charge REFramework VR mod for PCVR using the Quest 3 and Virtual Desktop Combo. It’s an iconic scene from Resident Evil 8 (Resident Evil Village). As already extensively documented, the VR mod is pretty fantastic and adds motion control support. Running on Quest 3 almost feels like a native VR game aside from no interactions with inanimate objects which the game doesn’t really need to feel like VR. With such great visuals and character models, Resident Evil 8 Quest 3 is up there with the best VR experiences to-date. In this video, we role-play a little with the Ethan character who messes-up pretty badly in this scene. Would be interesting if developers actually included an audio option to mute just the player character so people could make their own dialogue for these types of videos. Either way, listening back and we think there’s some resemblance to the Darkness character from The Darkness video game.
Resident Evil has always toed the line between action and traditional survival horror, and Resident Evil Village offers a great balance.
RE franchise is my favourite, it’s so awesome. There’s so much variety and many great games. That is why i hope we’ll get at least one more RE with first person perspective. I want that RE7 experienece one more time! The RE9 director is the same one as RE7 so i’m expecting it to be amazing.
I loved the similarities between Village and RE4. I guess the main thing that felt similar is they both seem like sprawling “villages” and the action was well balanced. Both incredible games in VR too.
The top 10 most terrifying moments in Resident Evil history, from Mr. X to the Baby Monster, exploring Capcom's masterful horror design.
The shadows of rose DLC (REvillage) mannequin section is definitely top 10 worthy but is missing...
Resident Evil Villages sales numbers helped the videogame series hit a staggering 157 million sales 28 years after Resident Evil came out.
Lol I doubt iPhone contributed much to that figure, the vast majority would have been PS5 and PC.
Yeah, of course the mobile sites are going to make news out of the couple digit in-the-thousands or so downloads as a major contribution. The original story was that Village hit the 10 million mark across all the platforms, nice for mobile fans to take it up a serious notch like it was due on behalf of mobile.
I really can't wait until we have headsets with wider field of view. I enjoy VR, I've owned a Rift, Quest 2, Valve Index and now a PSVR2. Village is great on the PSVR2 but I always have this sense that there are blinders on my eyes like the police use on horses. Pimax is unfortunately the only company offering a very wide field of view and I say unfortunately because they are a pain to set up and deal with overall.
It's been so many years since VR first was released and progress has been really slow. I realize the sales aren't making companies investing a lot of money into the space but I think it would take off if they fixed the FOV, smaller form factor, and clever solutions to motion sickness. I've worked up my tolerance to VR motion sickness but that's something that needs to be fixed if the general public will pick it up. I'm glad the PSVR2 has foveated rendering (one of the very few headsets to have this feature), games look great on it.
I hope the Apple Vision Pro will be a large step forward in these areas so that in 1-2 years time we'll get a cheaper version with similar specs.