Everyone always says that longer is better when it comes to games, but is that really true? Does the addition of time always add more value?
Final Fantasy XVI runs at a lower resolution on Xbox Series X compared to PS5, maintaining stable 60 FPS but with visual compromises.
"While the PS5 version maintains superior resolution and visual fidelity, it cannot consistently deliver the same frame rate stability, especially in its Performance mode. Even the more powerful PS5 Pro struggles to keep frame rates within its VRR window when the action intensifies.
For players who prioritize performance above visual quality, the Xbox Series X version may offer appeal due to its stable frame rate. However, those seeking the best graphical presentation may find the lower resolution and various graphical compromises on Xbox a drawback. Digital Foundry concluded that while the port is serviceable in its current form, several issues, such as broken foliage rendering and contrast imbalance, remain in need of technical refinement."
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As someone who prefers better framerate over visuals, it seems the X has the edge over PS5 in that department. But it apparently comes at the cost of more degraded visuals than one would imagine in this case. Perhaps it has not been fully optimized for the X yet, as the article also pointed out that this port perhaps derived from the PC version rather than the PS5 version. We'll see what the future brings (if anyone cares lol).
Nothing worse than looking at & playing a nice looking game with good graphics but the visuals are blurry.
Square Enix has announced two new books which expand the lore and world of Final Fantasy XVI.
The legacy of the crystals has shaped our history for long enough.
But will it sell well? Let's see if everyone that was bemoaning this title as a PS5 exclusive now has the balls to back it up and purchase this game on Xbox. This game sold over 3 million copies in three days on PS5 alone. Let's see how many Xbox players will show up.
I’m replaying this game right now on Ps5 and while i like it a bit better this time (cause i knew what to expect) some of the choices made in this game gameplay and traversal wise are still mind-numbingly baffling to me.
I'll be honest the shorter games typically don't get day one purchases from me. Some I will but it's gotta be next level. So you want my 60 70 dollars don't throw to many 6 to 8 hour games at me.
Game writers want shorter games to make their jobs easier.
The rest of us have different tastes in games. My 5 favorite games of all time are Dark Souls 3, Bloodborne, RDR2, CP2077, Last of Us II, and BG3. These are all mostly long games and the fun to be had is through the roof.
Back in Cyberpunk again after a run through Elden Ring and Skyrim before that.
With Stardew Valley 1.6 coming out soon I'll be hitting 1k hours in it as well. I like some short pallet cleansers like Returnal or Pacific Drive but they are just quick hits between replays of immersive titles or for long work weeks.
Quality wins. If it's short and quality good. if it's long and quality good.
“Everyone always says that longer is better when it comes to games”
100% not true. The majority of people don’t finish games, and “short” games continue to sell. I think the gaming audience has long moved past the dollar per hour fallacy.