NextGen Player Writes:
If you had to find a common thread between games that stand out as successes, one possible link might be the feeling that from very early on in the development process, the creators had laid out a path for where their game was going to go, and what the finished product would look like. Since I'm not a game designer myself, perhaps it's even naive to assume predictions of that nature can exist. When a game clearly lacks this sort of direction however, it can ruin the experience as a whole. Unfortunately, such is the case with Space Trader, a 2007 indie release for PC.
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GDN writes: "Welcome to the future where you can trade and shoot your way into owning your own star ship. Hermitworks has updated their original release, Spacetrader with Spacetrader: Merchant Marine. This latest incarnation has you flying throughout the galaxy trading everything from iron ore to organs.
SpaceTrader has you starting out in a space port with your newly acquired trading license and little else. The first objective is to work your way into the good graces of a benefactor who will front you the money to get started. As is with most wealthy benefactors, there's a catch, you must go and shoot someone who owes him some money first before her will help you."
Space: truly the financial frontier. Space Trader: Merchant Marine is an inexpensive ticket into the realm of galactic commerce and killing. There are no pan-dimensional levels of depth here, but all things considered, you get more than you pay for, plus the heart and soul of an old-school PC game.