Immortals of Aveum dev Ascendant Studios confirmed it is working to port AMD FSR 3 to consoles. The PS5 may have a problem with it, though.
The lineup of games planned for Humble Choice Bundle for the month of February, 2025 have been revealed, and one of the prominent titles featured on the
Aveum isn't a bad game in the least, it just does nothing to stand out. Combat is sorta fun, and nothing is broken. It's just very paint by numbers, a solid 6.5, a car that gets you from A to B.
Proof of concept for a promising new technology.
Its promising tech and what's even more funny is that it was DF that was saying it wouldn't work. If fact they were pretty emphatic about it. What's stupid about their claims is that consoles are just specialized PCs. Now imagine if they combine this with a different upscaler like TSR or the upcoming PSSR.
I know this a console thread. I just have to say is that AMD basically just gave Nvidia a giant FU. Being able to mod in frame generation on Nvidia cards is ridiculously easy, and basically just extended the life of many peoples 20 & 30 series cards that won't get native frame gen support from Nvidia for a couple years. The results have been ridiculous in all I've tested. Cyberpunk runs at high settings with full rtx and stays in the 90fps range. Starfield in the 100's in the populated areas, and Witcher 3 with full rtx runs incredibly well. Couldn't be freaking happier.
FSR 3 frame generation is coming to consoles - and sooner than you might imagine.
This game is actually way more charming than it had any right to be. I genuinely like the character interactions and conversations as they feel rather authentic to me.
Nice! I think this game kinda fell into the The Order trap, styled over substance, but it’s by no means a bad game. I started it, I will probably wait til these improvements drop to continue. Not sure how much good being on PS Plus will do the devs, but hopefully this brings some more eyes to their work for the future, cuz there’s a lot of talent there.
Im sure Sony will develop it’s own solution for FSR3 to work well and devs can plug that in their game engines.
FSR 1 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 2 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 3 xbox fanboys said it wouldn't be on PS5, I'm sure the first game will be on PS5
And either way PS5 has it's own upscaller with it's hardware based checkerboarding that as far as I am concerned looks and preforms way better than any implementation of FSR. No game with FSR has yet to perform or look better than Sony inhouse games using checkerboard.
Sony is going to develop their FSR solution.
Ah ps5 technology limitation compared to the 12TF series X lmao fsr3 will be on ps5 and it's likely to be first console to get it.
Those 25% of xbox series users that are X owners really are sticking to the ps5 sux mantra
FSR3 works on PS5, but with a different solution to DirectX 12 like on Xbox Series. It is a lower performance solution, but it can be improved. It is in the Sony/AMD side. Anyway... Unreal Engine 5 has its own version of temporary up-scaling, so, where is the problem?