530°

FSR 3 Is Coming to Console, Potentially Unlocking Performance Levels, Though PS5 May Have a Problem

Immortals of Aveum dev Ascendant Studios confirmed it is working to port AMD FSR 3 to consoles. The PS5 may have a problem with it, though.

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wccftech.com
Marcus Fenix606d ago

Im sure Sony will develop it’s own solution for FSR3 to work well and devs can plug that in their game engines.

Babadook7606d ago

It’s a good bet. It’s tough to know if frame generation would work well enough on either console though. It’s not great on PC yet.

Eonjay605d ago

No. This article is irrelevant because it says nothing of the PS5 graphics API. They are not privy to it and neither are we.

Eonjay605d ago

In addition just yesterday Dogital Foundry did a technical review of No Man's Sky running on the Nintendo Switch using a custom version of FSR 2. There isn't just 1 version of FSR that all platforms use. I doubt WCCtech is privy to capabilities of the PS5 GRAPHIC API.

Einhander1972606d ago (Edited 606d ago )

FSR 1 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 2 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 3 xbox fanboys said it wouldn't be on PS5, I'm sure the first game will be on PS5

And either way PS5 has it's own upscaller with it's hardware based checkerboarding that as far as I am concerned looks and preforms way better than any implementation of FSR. No game with FSR has yet to perform or look better than Sony inhouse games using checkerboard.

ThichQuangDuck606d ago

"A technical caveat might be an extra obstacle to AMD FSR 3 implementation on PlayStation 5. FSR 3 uses a DX12-based replacement swapchain that handles the Optical Flow and Frame Generation workloads asynchronously. As explained in this GPU Open blog post, the Unreal Engine 5 plugin does offer an alternative option for non-Windows platforms, but it does not work asynchronously and will, therefore, offer inferior performance.

With the Unreal Engine 5 plugin, there are more options to provide a starting point for supporting non-Windows platforms and that control frame pacing. The AMD FSR 3 UE5 plugin contains two backend types: RHI and Native DirectX 12.

The RHI backend is platform agnostic and should work effectively in most circumstances. However, it does not support asynchronous execution of the AMD FSR 3 compute workloads, so these jobs are serialized, with an associated performance cost. Additionally, frame pacing is handled by Unreal’s underlying presentation framework. The ideal use for AMD FSR 3 using the RHI backend is when VSync is enabled on a high-refresh 120+ Hz monitor.

The Native DX12 backend fully supports asynchronous workloads and full frame pacing, so it can have higher performance in certain circumstances. "

in this case its not a xbox fanboy at all though its wccftech saying the possible technological limitations. What actually happens who knows but this isn't even going to apply to all games. This is immortals of avevum one UE5 engine game and games ares still barely UE5

ThichQuangDuck606d ago

@mrcatastropheAF

I have accepted its just like that here. Can literally quote the article posted and come at it completely clear . Yet they still will disagree. Its wild to see on a game many of them won't even play though

blackblades606d ago

@Mr
If you using the word pony/bot you definitely a mindless fanboy.

fr0sty605d ago

That isn't a hardware restriction, it's an API restriction, they did not code support in for asynchronous use on non-directX systems. The developer would have to do it themselves.

yeahokwhatever605d ago

what it is, is a whole lot of words for "hmmm I'm not sure. sony will know"

VariantAEC601d ago

Meanwhile from AMD: "A future new member of the AMD FidelityFX SDK
All our AMD FidelityFX technologies are included in the new AMD FidelityFX SDK we released in June, so we’re really excited that we will soon be adding FSR 3 to the FidelityFX SDK, alongside our existing FSR 1 and FSR 2 upscaling solutions.

In case you missed this news, the FidelityFX SDK makes it easier for you to integrate all our FidelityFX technologies (shaders and runtime code) into your DirectX®12 or Vulkan® applications without the hassle of complicated porting procedures."

So, you won't need DirectX to use FSR3 when FSR3 is added to the FidelityFX SDK, which could've already happened at this point. PS5's API is not Vulkan, but it's very similar. Basically this article is kind of right, but not really. So, as many have stated in the comments here already, FSR3 might come to PS5 before Xbox Series consoles like FSR and FSR2 did.

+ Show (3) more repliesLast reply 601d ago
darthv72606d ago

Are you able to sight examples of these situations? I dont recall any such dialog but surely you can back up these statements.

Not disagreeing... just asking for clarity. Thanks in advance.

Einhander1972606d ago (Edited 606d ago )

No, I will never do what you ask unless it's what I want to do.

But I will mockingly post this link to xbox fanboys circling around themselves trying to convince each other that PS5 couldn't do ML and wasn't even RDNA 2.

https://www.purexbox.com/fo...

Einhander1972606d ago (Edited 606d ago )

Let me clarify my previous comment, it was xbox fanboys claims that the reason PS5 wasn't going to have FSR was because it wasn't RDNA 2 and didn't have ML.

PS5 does have FSR proving them wrong on 3 counts at once.

Tacoboto606d ago

@darth there are no legitimate examples - AMD themselves made it extremely clear as many devices as possible would be compatible with FSR, both 1 and 2.

I mean, part of the announcement was it even being run on Nvidia GTX cards...

Zeref605d ago (Edited 605d ago )

I think you're confusing FSR2 with RDNA2.
PS5 is not full RDNA2. Many tech channels have talked about it and explained it. It's a sort of hybrid.

IRetrouk605d ago

Why are xbox fans still trying to claim this, its a customised rdna 2 card, micros is more off the shelf lol.. there is no rdna 1.5 there is no hybrid ffs🤦‍♂️

Einhander1972605d ago (Edited 605d ago )

Thanks for proving my point to Darth, you're a bro!

Zeref605d ago

@IRetrouk

Why are Playstation fans in denial?

It's a known fact.

IRetrouk605d ago

No, it's fanboy bs, no facts involved.
The known facts are simple, sony looked at what amd were working on, went "hmmm, that rdna 2 stuff looks good, let's work together to make the chip better for us and what we want it to do"
Ms did the same thing, but to a lesser extent, thats all there is to it, the fact you still tryna cling to a made up claim is kinda sad, whats wrong? Starfield not do it for ya?

+ Show (1) more replyLast reply 605d ago
XiNatsuDragnel606d ago

Sony is going to develop their FSR solution.

XBManiac606d ago

They don't need, it is already available.

Father__Merrin606d ago

Ah ps5 technology limitation compared to the 12TF series X lmao fsr3 will be on ps5 and it's likely to be first console to get it.

Those 25% of xbox series users that are X owners really are sticking to the ps5 sux mantra

Sonic1881605d ago

Maybe that's the reason for a PS5 Pro 🤔

fr0sty605d ago

It isn't a hardware limitation preventing it, so no that is not true. It is a limitation to the API that controls it, it was coded with directX in mind, and an API has not been created that allows for equal performance. Has nothing to do with the GPU or the power of the system, just the code that runs it.

XBManiac606d ago

FSR3 works on PS5, but with a different solution to DirectX 12 like on Xbox Series. It is a lower performance solution, but it can be improved. It is in the Sony/AMD side. Anyway... Unreal Engine 5 has its own version of temporary up-scaling, so, where is the problem?

Fishy Fingers606d ago (Edited 606d ago )

I read the article and it told me exactly where the (potential) problem is, with the Optical Flow and frame generation, not the upscaling.

Eonjay605d ago

The article is comparing two different APIs while trying to infer something about a third API with zero information or insight into how FSR 3 will be implemented into it.

yeahokwhatever605d ago

the article is a meaningless waste of bits.

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100°

Humble Choice Bundle February 2025 Lineup Includes Immortals Of Aveum

The lineup of games planned for Humble Choice Bundle for the month of February, 2025 have been revealed, and one of the prominent titles featured on the

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twistedvoxel.com
vTuro24117d ago

"Immortals of Aveum"
Of all the games...

Soy117d ago

Aveum isn't a bad game in the least, it just does nothing to stand out. Combat is sorta fun, and nothing is broken. It's just very paint by numbers, a solid 6.5, a car that gets you from A to B.

220°

DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it

Proof of concept for a promising new technology.

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eurogamer.net
purple101366d ago

I did note that the Xbox frame-gen implementation is not perfect. There appear to be intermediate freezing issues when there's a camera cut during cinematics, but while a bit annoying, it does not intrude on gameplay (a quick look at PS5 doesn't see this issue manifest)

Xbox Can’t catch a break recently

Obscure_Observer366d ago

"I did note that the Xbox frame-gen implementation is not perfect."

Grasping at straws I see.

In the video John literally says that FSR 3´s implementation on Xbox Series X is far better than the PC version on release, and they are very impressed with the results. Especially considering that they didn´t even expect such performance to be possible achieved from 30fps. Not even AMD itself recommends 30fps for frame generation.

And... perfect? It´s not perfect even on PC to this day, so I´m no sure what you mean by that.

Maybe it´s perfect on PS5, I don´t know. It would be nice if you post the source of the analysis video of the PS5 version you saw to back up your claims.

"Xbox Can’t catch a break recently"

Don´t worry about the Xbox. There´ll be PLENTY of upcoming first party games to take advantage of FSR 3 in the coming months and years.

Indiana Jones, Avowed, Fable, Shattered Space (Starfield), Gears of War 6, Perfect Dark, State of Decay 3 and many many more.

Also, I´m expecting a FSR 3 update for Hellblade II rather sooner than later.

Great times ahead.

purple101365d ago

"It would be nice if you post the source of the analysis video of the PS5 version you saw to back up your claims.'

no I just quoted from the very article we are commenting on, these were digital foundry's words, saying xbox isn't perfect, but on the ps5 version, it doesn't see the issue manifest.

Tacoboto364d ago

Console warring over a framerate pause during non-interactive content in a first-of-its-kind implementation in a game no one gave a crap about when it released 9-10 months ago.

Gotta love N4G.

PassNextquestion364d ago

I watched the DF video and they hadn't even tested the PS5 version yet. They tested the Xbox version is it was available first.

Maybe theres a different video..

StormSnooper364d ago

@Tocoboto
You see that top comment? “Game changer finally!”
That is an attempt to pretend that this is Xbox only and that it’s a new thing.

So I just hope you are aware of that when you put the blame on purple101.

Tacoboto363d ago

@Storm

... That statement doesn't imply anything about Xbox exclusivity. It is a game changer - AMD's recommendation for frame gen is a 60fps base but this game is below that yet apparently feels great.

You thinking it's about Xbox does tells me that you're obsessing over Obscure (lots of people do here). I also don't blame purple... Or anyone. There's no blame, I'm remarking on the exchange.

Einhander1972363d ago

"Don´t worry about the Xbox. There´ll be PLENTY of upcoming first party games to take advantage of FSR 3 in the coming months and years."

We're not worried about xbox, but you should be.

"Indiana Jones, Avowed, Fable, Shattered Space (Starfield), Gears of War 6, Perfect Dark, State of Decay 3 and many many more."

They'll all run better on PlayStation 5 Pro.

+ Show (4) more repliesLast reply 363d ago
Einhander1972363d ago

Frame gen isn't going to save xbox,

It's funny though WCCFL and DF both tried to say that frame gen wasn't going to work or was going to be slower than on xbox because it didn't have DX, I said it will just use the PlayStation equivalent feature.

I was right, and not only that it works better on PlayStation, just like FSR 2 does.

https://wccftech.com/amd-fs...

Eonjay364d ago

Its promising tech and what's even more funny is that it was DF that was saying it wouldn't work. If fact they were pretty emphatic about it. What's stupid about their claims is that consoles are just specialized PCs. Now imagine if they combine this with a different upscaler like TSR or the upcoming PSSR.

jznrpg364d ago

DF act like they know as much as the engineers that work on this software but they are not even close to as knowledgeable they only have tools that give them numbers and then they act like they are experts.

Luc20363d ago

That's right and they're biased. I've stopped watching their analysis long ago.

dumahim364d ago

I'd think there's a chance PSSR and frame-gen could yield better upgrade performance for PS5 Pro than PS4 Pro did if this is how well it's going to be working on consoles. I'm curious about input latency though.

DustMan363d ago

I know this a console thread. I just have to say is that AMD basically just gave Nvidia a giant FU. Being able to mod in frame generation on Nvidia cards is ridiculously easy, and basically just extended the life of many peoples 20 & 30 series cards that won't get native frame gen support from Nvidia for a couple years. The results have been ridiculous in all I've tested. Cyberpunk runs at high settings with full rtx and stays in the 90fps range. Starfield in the 100's in the populated areas, and Witcher 3 with full rtx runs incredibly well. Couldn't be freaking happier.

220°

Immortals of Aveum set to receive HDR and FSR 3 console frame generation

FSR 3 frame generation is coming to consoles - and sooner than you might imagine.

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eurogamer.net
Lexreborn2421d ago

This game is actually way more charming than it had any right to be. I genuinely like the character interactions and conversations as they feel rather authentic to me.

DivineHand125421d ago

This is great. I will give this game a try when the update is live.

Elda421d ago

I bought Immotals Of Aveum & had a great time playing the game.

Psychonaut85421d ago

Nice! I think this game kinda fell into the The Order trap, styled over substance, but it’s by no means a bad game. I started it, I will probably wait til these improvements drop to continue. Not sure how much good being on PS Plus will do the devs, but hopefully this brings some more eyes to their work for the future, cuz there’s a lot of talent there.

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