With Rich, John and Alex meeting up together at Gamescom for the first time since 2019, this one is a very different, very special DF Direct Weekly. The team discuss Starfield at Gamescom and their meeting with Phil Spencer and Todd Howard, before ploughing on into their reaction to the FSR and AMD Fluid Motion Frames demonstration they saw at the show. Meanwhile, Nvidia takes things to the next level with DLSS 3.5 ray reconstruction, there's reaction to the latest PlayStation Portal disclosures, STALKER 2 hands-on and much, much more.
While its campaign may have failed to impress some players, Starfield's Colony War setting offers fertile ground for Bethesda to explore in a prequel.
Well regarded insider, NateTheHate, has said that more Xbox games could be coming to PS5 'this holiday season' followed by Starfield in 2025.
Even if the rumor was true and if that did happen. I still wouldn't play or own a game that is classified as open world just to run into invisible force fields.
If it came to ps+ ill try it, but im certainly not spending my money on it. I wanted this game to be awesome and it just seems so incomplete
send phil, some more dev kits
we need all xbox exclusives games ported before phil shuts them down
We were often ridiculed by Xbox enthusiasts, but it’s essential to understand that Microsoft's $100 billion investment was aimed at generating profit, not merely pleasing fans with Day 1 Game Pass releases.
Microsoft should consider releasing all its games, including flagship titles like Halo and Gears of War, on PlayStation. This strategy would maximize revenue while still releasing games day one on GP, money which could then be reinvested into the future of Xbox. While a few loyal fans might be upset, this approach makes the most business sense in the long run. Even put forza on PS5 get the sales. On Xbox gamers get these games day on GP while other platforms pay full price. Win win
Digital Foundry : Bethesda's Starfield was generally a well-regarded RPG, but the game's 30fps target on consoles was the subject of some controversy. The game's massive scope arguably justified that 30fps refresh rate, with only high-end PCs capable of hitting 60fps and higher, but now Bethesda has changed course and opened the floodgates on Xbox Series X consoles following significant optimisation work. Players can now independently select performance and visuals modes at arbitrary frame-rates. How exactly do these new combinations fare, and is 60fps really a possibility after it was explicitly ruled out before?
And what did I say, there small preview on SF is in here like I said....
Again they didn't go into too much detail but they said the game looks nice and the game is Polished so far from what they played.
Worried stalker 2 will end up like cyberpunk. At least I can hope if it ends up launching poorly, that it can be redeemed as cyberpunk has. Really looking forward to that game but it’s in a rough spot and while I feel for the devs, the game shouldn’t be rushed.
God Howard, MS and Bethesda...1 more day!!!