220°

Digital Foundry Direct: Starfield Impressions, FSR 3 Reaction, DLSS 3.5, PlayStation Portal

With Rich, John and Alex meeting up together at Gamescom for the first time since 2019, this one is a very different, very special DF Direct Weekly. The team discuss Starfield at Gamescom and their meeting with Phil Spencer and Todd Howard, before ploughing on into their reaction to the FSR and AMD Fluid Motion Frames demonstration they saw at the show. Meanwhile, Nvidia takes things to the next level with DLSS 3.5 ray reconstruction, there's reaction to the latest PlayStation Portal disclosures, STALKER 2 hands-on and much, much more.

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digitalfoundry.net
Lightning77244d ago

And what did I say, there small preview on SF is in here like I said....

Again they didn't go into too much detail but they said the game looks nice and the game is Polished so far from what they played.

4Sh0w244d ago

Yeah from what little I've heard from sources who are playing the game, no spoilers but the tidbit some have shared is no bugs or only like a few at most, definitely nothing gamebreaking, seems very polished but I'm not surprised since that's what MS delayed for & gave Bethesda a whole added Q&A team. Damm man I can't wait.

FPS_D3TH244d ago

Worried stalker 2 will end up like cyberpunk. At least I can hope if it ends up launching poorly, that it can be redeemed as cyberpunk has. Really looking forward to that game but it’s in a rough spot and while I feel for the devs, the game shouldn’t be rushed.

InUrFoxHole244d ago

God Howard, MS and Bethesda...1 more day!!!

280°

Todd Howard says Starfield's Shattered Space DLC launches this fall.

"Big update coming really soon" has city maps and shipbuilding improvements

The update "should be" properly revealed this week

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gamesradar.com
InUrFoxHole14h ago

Oh stop ✋️. Starfield is a good game. But definitely could be better. Would like some quality of life changes. Although if past games are anything to go by. Bethesda is gonna rely on the community to update the game :(

Gaming4Life198114h ago

Exactly Starfield is a good game and I can't wait until we get mod support. I'm looking forward to the new update and dlc.

Crows9013h ago

Its not though. If it was more people would be playing it but its long forgotten. Its average at best.

Armaggedon12h ago

@Crows90 You are looking at numbers, numbers dont tell the whole story. What about Palworlds 90+ percent drop off, or other games like that dropped lst year? People that think starfield is bad will find “evidence “ that it is, but its just confirmation bias my friend.

notachance12h ago

eh, bethesda completely killed the sense of exploration in starfield. In fallout and elder scrolls I could walk to a mission objective only to get knee deep on a random vault/cave 3 hours later because I randomly encounter other missions on the way, in starfield it's just travelling from city to objective to city to objective again...

would've been way better if they just make 3-4 planets but with big open area each full of contents.

Crows9012h ago(Edited 12h ago)

@armageddon

There's no bias. I played the game. Beat it. There's nothing interesting throughout the entire game...half baked systems galore. Just boring content...tons of boring content.

I have more fun throwing bread and chairs at players in chivalry 2 than in the entire Starfield experience. That's not bias...I don't care about numbers. Nobody cares about Starfield. It was a failed attempt ..maybe they'll do better with the next one.

Maybe if they give it to obsidian we'll get something awesome like fallout New Vegas. Hopefully with less bugs.

1Victor6h ago

So does this confirm a PS5 release by winter? 🤣

+ Show (3) more repliesLast reply 6h ago
Becuzisaid6h ago

@Armageddon "you're looking at numbers, Numbers don't tell the whole story..."

Seriously? You're argument is stop giving logical evidence. And giving evidence is showing bias?? Democrat much?

Armaggedon12h ago

My my, look at all these downvotes to people that actually like the game. Time to get a mind of your own people.

shinoff218311h ago

How is it not having a mind of your own to not like the game. I bought a whole series x for this and was pretty disappointed. No lore, exploration(half baked unlike their other games, and it felt like a step back), lack of lore, etc. As it stands I don't really like the game. I think it's a bad game and a huge step back. Step back is the problem as well. With that said I'll try it again after some of my complaints are fixed. Sadly though I doubt my lore issue(no books or pc's to actually read like their other games) will be fixed. Trust me I didn't spend series x money to say I didn't like the game.

Wretchedstain11h ago

This happens far too often on here.

"Whats that?!?, you like something that I don't? Here's a down-vote to you good sir for liking something..."

(Down-votes inbound)

Extermin8or3_11h ago

Literally the point of down voting is to down vote takes you don't agree with. So if most people think the game is mediocre at best then yeah praising it will get down voted.

Eonjay5h ago

I think that's the point. I get down votes all the time because I say stuff some people don't like or don't agree with. I didn't agree or disagree because I never played the game.

Crows901h ago

Down votes mean people disagree with the statement.

For instance. You said it happens too often and assume it's simply because people don't like what you like...that's not it...that's not the reason.

And that is why you're getting down votes.

Hofstaderman11h ago(Edited 11h ago)

Have you seen the Steam engagement numbers? I mean don't you guys gauage a games sucess on engagement these days? This game was slated as THE game to be played for months and years.... Allow me to save you the click its low.

dumahim38m ago

If I wasn't at work, I'd create a K2SO meme, "It's low. It's very low."

Barlos10h ago

What if, and hear me out here, but what if... these people actually don't like the game? I know, I know, pretty profound.

CrimsonWing695h ago

My, my, look all the upvotes to people actually not liking the game. Seems like they have a mind different than yours… maybe one that we can say is their own.

Nobody’s taking away your right to freely enjoy the game. I personally, enjoy some dumpster fire trash games. This particular one just helps cure insomnia… hell, just discussing this game is making me yawn.

Becuzisaid1h ago

No one is downvoting you because you like a game that they don't. They downvote you because you're a smug, contrarian, ignorant person that seemingly exists just to tell people they're wrong for thinking differently than you do.

Crows901h ago

Follow your own advice and stop worrying about what other think...

+ Show (4) more repliesLast reply 38m ago
Barlos11h ago(Edited 11h ago)

Thank you Todd! Thank you Phil! Thank you team Xbox!! Thank you Bethesda! Thank you to my mom for giving birth to me so I could experience this masterpiece of a game!! This is the most amazing news I've ever heard!!! DLC to the best game ever made!!!

Let's gooooo!

!!!1!!

Eonjay5h ago

I'm half expecting them to announce it for PlayStation next week.

Barlos3h ago

You never know. I'd still not buy it.

Extermin8or3_10h ago

Cool so I bet the PS5 version with all the updates and the expansion etc releases early next year then. I'm not particularly fussed or looking to buy it given my time with the game on pc was very "meh" but importantly it will help prove a point to all those in denial claiming the reports about a starfield port were wrong.

CobraKai10h ago

I enjoyed the game. I wasnt into Skyrim that much but using a sci fi setting got me into this one

Crows901h ago

I was honestly super excited for it. Just found it too shallow and uninteresting. Rather play mass effect.

Show all comments (38)
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex10d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville10d ago (Edited 10d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex10d ago (Edited 10d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville10d ago (Edited 10d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya9d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga9d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein9d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood9d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic9d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip9d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot9d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic9d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos9d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando9d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger9d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 9d ago
raWfodog10d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws9d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus9d ago

Is saving money inherently greedy behavior?

northpaws8d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic9d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo10d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris10d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA10d ago (Edited 10d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA10d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger9d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA9d ago (Edited 9d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast10d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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240°

The PlayStation Portal is finally winning me over

After a few months with the PlayStation Portal, Digital Trends Giovanni Colantonio is starting to see how the streaming handheld fits into our gaming lives.

Read Full Story >>
digitaltrends.com
jznrpg16d ago

I love it for single player games

blackblades16d ago

It'll probably help me get through some games. Listen to the tv and play at same time. Also people need to stop hating

DogJosha16d ago

I'll stop hating when they go back to being able to connect locally instead of through the internet. Some of us are adults with jobs that take us away from top tier internet service.

MaximusPrime_16d ago

I'm still playing it. Playing GT7 on it has been awesome

MaximusPrime_16d ago

Thanks for disagreeing. I doubt you never seen or afford a PS Portal?

I bought it at launch and it's the best decision I ever made. Well done Sony!

monkey60216d ago

I slipped a disc in my back a short while ago and I could barely move for 2 weeks. A spent a near fortnite on my back and the Portal was a god send

VenomUK16d ago

You spent a fortnight playing Fortnite?

monkey60216d ago

I must type fortnite out more often than I actually use the word fortnight because my phone auto corrects to it. Haha
Nah I've been playing Cyberpunk and HellDivers though

jwillj2k416d ago

You spend a Fortnite on your back? ….

DarXyde16d ago

You back spending on Fortnite?

monkey60216d ago

Cheers JZNRPG!
I'm back walking again. And was out for the first time two days ago. Going to attempt driving today.

jznrpg16d ago

Great to hear ! Back injuries are one of the worst. Good luck with your driving

mudakoshaka16d ago

You spent two weeks in a fort at night?

+ Show (2) more repliesLast reply 16d ago
16d ago
hiawa2316d ago

I was thinking about getting the Portal but my Logitech G-Cloud remote plays my PS5 games, Series X, retro games fine so will stick with that for now. Good to see the Portal doing well.

Tapani16d ago

I wonder which one has better controls or screen. Genuine question.

raWfodog16d ago (Edited 16d ago )

IIRC both have 1080p resolution and 60Hz/fps. The Portal has a 1” bigger screen though (8” vs 7”) and is about $100 cheaper if you can find one without having to seek out a reseller.

Sgt_Slaughter16d ago

The Portal is strictly a PlayStation device and has on-par if not worse connectivity than most phones, so a G-Cloud or even a Steam Deck for a bit more money is a better deal for more options.

mudakoshaka16d ago

Completely agree! Playing PS5 remotely, Game Pass, GeForce Now, some emulators as well for older games. The G Cloud is an amazing device for that price!

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