220°

Starfield autopilot spotted that players hope will give more time for crafting

Starfield fans think they've found definitive proof of an auto-pilot feature in Starfield.

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videogamer.com
Rocketisleague671d ago

Isn't loading screens between everything auto pilot enough??

Fishy Fingers671d ago (Edited 671d ago )

Not sure what that even means but i think the point being while in space you could do other activities in the ship (craft resources, weapon upgrades, interact with companions etc) while you have auto pilot engaged rather than be in the cockpit all the time.

Rocketisleague671d ago (Edited 671d ago )

Ah I see - eh, judging from the other space games - thats a design choice normally? Not sure if bethesda will do the whole space flight thing? Does it take long to fly some places(minutes?) I doubt its gonna be a sim like some others, (star citizen, hidden dangers), probs more like NMS? Unlikely to be a heavy physics engine (outer wilds)?

Fishy Fingers671d ago

Feel like you should just go watch the deep drive mate https://www.youtube.com/wat...

Rocketisleague671d ago (Edited 671d ago )

I...have watched it. In only backs up what I thought? Even boarding an enemy ship is a loading screen right? You don't get out of your ship like outer wilds or star citizen? Right?

One especially important thing about bethesda show cases - if they don't show something - its because its embarrising for them to show. This datesa all the way back to oblivion

Fishy Fingers671d ago (Edited 671d ago )

Again, I'm struggling to see any relevance loading screens have to the article or them being "auto pilot enough??"

This is about when in space, not just take off and landing

Rocketisleague671d ago

And when in space...does it take longer than a.minute of flying to something? I don't get it? As far as I can see its small scale? You don't fly planet to planet? Please tell me why autopilot?

+ Show (2) more repliesLast reply 671d ago
StrykerOfAurole671d ago (Edited 671d ago )

@Rocketisleague Aren't loading screens SO last gen? I did used to use loading screens as a time to grab a quick bite of a snack or whatever, but since consoles finally decided to stop torturing us, and I've had an SSD and then NVME drive in my comp as soon as possible... Point is, what loading screens? If it lasts for less than 5 seconds like most current gen games, I'm not sure what you're trying to complain about. They only exist on Switch now.

Rocketisleague669d ago (Edited 669d ago )

Just stating facts. Why would you need autopilot in a game with no long distance travel? It has loading screens instead of that. Where other space games have...long distance travel. For example, no mans sky allows you to fly around solar systems, elite dangerous has no loading screens at all. It allows you to travel between star systems manually, unlike no mans sky which has a loading screen. Even no mans sky's black hole is a disappointing loading screen

Then there is star citizen, the realistic one. Where breaching an enemy ship is exactly what you'd expect in real life... no loading screens. You get out your ship and fly in whatever hole you made in the enemy ship. Or you dock with them.

Bethesda are going the way of all of the games, which is fine. Just what are you expecting out of it? No mans sky? Star citizen? Its a Bethesda game set in space. It has all the quirks Bethesda games have. I mean they haven't had a city that you couldn't enter without loading screens since morrowind. Likewise you can't enter the atmosphere of a planet yourself. Something that has been around for a long time now.

Even in morrowind you could jump halfway across the world directly into a city. That was gone from oblivion onwards and into fallout, changing the entire gameplay of course.

jwillj2k4670d ago

Auto pilot means you get to walk around the ship in space. I highly doubt the ship is progressing through space in real-time though since it’s essentially a point and click game when it comes to travel.

Christopher671d ago

Maybe it's just me, but I'd think autopilot is more of a quick travel mode than anything else, so might not give you time to do things but just get you to known points of interests rapidly but advance the in game calendar/clock as appropriate.

dumahim671d ago

Maybe slow quick travel. They're probably not going to just let you fast travel anywhere right from the start, so this autopilot thing is just how you're going to get to new locations the first time.

Christopher671d ago

I think if you go to the starmap to select a destination and autopilot is selected it will just take you there. If you don't have it enabled, it will likely just mark it for your target location. I don't see the point of having it otherwise just slowly autopilot itself to a destination because that's a waste of time on the player and you can craft at any point while in your ship, so can do it when you land/before you take off/etc.

StrykerOfAurole671d ago

Or like, just craft? Vapor-read. Someone got paid to type out words that are loosely affiliated with a game. Really wish we had about 1/10th of gaming articles that we currently have by getting rid of all these "articles" that are just absolutely pointless, substance-less dreck.

franwex671d ago

Cannot wait until these people get replaced by AI and be forced to work in a field that actually benefits society.

Profchaos671d ago

More time for crafting I'll be honest crafting in every game feels like a chore and i don't find it enjoyable in Bethesda games I do the bare minimum so I hope it's no worse than fallout 4 was I can tolerate that mostly just let me scrap my items get my space caps and buys space guns

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90°

Fallout 4 on Switch 2 seems inevitable, but what about Starfield?

A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.

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videogamer.com
neutralgamer199233d ago

I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future

On playstation they have been quite successful

anast33d ago

I'm not sure too many people want to play Starfield.

Profchaos33d ago

Phils all but confirmed they are going in hard with the switch 2

TheColbertinator33d ago

All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.

31d ago
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260°

Tom Warren: Bethesda Have Been Working on PS5 Starfield "For a While"

Tom Warren, senior editor at The Verge, claims on The Xbox Two + 1 podcast that a PS5 port of Starfield "should be ready" this year.

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powerupgaming.co.uk
43d ago Replies(1)
gold_drake42d ago

i believe that 100%

but not cause its difficult to work the ps5, its cause the game itself is fundamentally broken asf

RaidenBlack42d ago (Edited 42d ago )

Yea they need to fix it and I think they teased some major updates and patches this year. And as the norm we know even those won't be perfect and it'll take another year or two to reach a better state.
What Starfield also need is few more DLCs to fix the barrenness. .... and especially a substantial banger one with story and exploration to coincide with the PS5 launch and renew some interest.

dveio42d ago

"its cause the game itself is fundamentally broken asf"

Thanks.

I hate the rambling around pretty obvious things.

Such as, like you said, Starfield is just a big pile of broken code.

The latest news about Starfield's developmental environment just proved it.

badz14942d ago

If they release a PS5 version and it's still a loading screen simulator, they will just embarrass themselves.

Abear2142d ago

Corporate greed is the sole reason it’s coming to PS5. Expect the same game. This is M$ and Bethesda trying to recoup losses and capitalize on huge PS5 player base in an attempt to fund their next lame project.

neutralgamer199242d ago

Hopefully there is a huge major patch that gives the game a fresh chance

rudero42d ago

I believe it 100% because it was already being developed for PlayStation before they were acquired.

Not a rumor or a magical Microsoft push…
It was already in development.

-Foxtrot42d ago (Edited 42d ago )

They are going to have to do something to make you want the PS5 version

They can't escape all the negative coverage it's received since launch so they will need something to draw people in and honestly I can't think of anything.

It will sell, it just won't sell as well as they would have hoped for a Bethesda open world game now that they are launching late when opinions have already been made.

+ Show (3) more repliesLast reply 42d ago
pwnmaster300042d ago

Hope it does pretty good, big fan of Bethesda.
But not gonna lie this game was fucking ass.

Probably my least favorite Bethesda style rpg ever.
Regretted paying to play it early.

moomoo31942d ago

It was so disappointing.. its not horrible but its a solid 7/10

UnbreakableAlex42d ago

Have fun with this ginormous bore fest!

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250°

Report: Starfield on PS5 Seems to Be Loaded in Backend According to Mods

The official PlayStation logo has been spotted in one of Starfield's mods on Bethesda's own creations site.

B5R58d ago

Just announce it already.

lukasmain58d ago

They should try to remove the stupid overabundance of ridiculous loading screens for the PS5 version. But I assume it's not possible because of their crap engine and/or their laziness to do anything about it. But it is possible in some instances as some modders have done so a few times for PC from what I have seen.

It will be super jarring and weird for PS5 players to see so many loading screens, I worry it will destroy any potential immersion. I don't think I could handle it honestly lol. Combining that with the uninspired gameplay, I expect it would tank my motivation to play and finish the game.

Profchaos57d ago

Yeah I feel like it was also the creation engine it was core to why I gave up on the game the forced tutorials I was still getting 4 hours in just annoyed me it did t help I had just played through tears of the kingdom st the time which had zero tutorials and being forced to stop for a guided tutorial every 20 minutes killed me I have up at 6 hours despite being a huge fallout fan

Armaggedon57d ago

If one doesnt like the screens, just dint olay the game. Just like if one doesnt not like being handcuffed, dont play a fromsoft souls game. They are integral to the games design.

BISHOP-BRASIL57d ago

Are you seriously trying to push loading screens as a voluntary design choice rather than a technical limitation in 2025? Good luck with that...

Armaggedon57d ago

I dont know… is me having input delay when I try to roll in elden ring a technical limitation?

Bathyj57d ago

Meh.
I just started Death stranding. I don't have time for that.

LoveSpuds57d ago

I am trying to wrap up my Elden Ring playthrough so I can get a replay of Death Stranding in ahead of the sequel. That new video last week has be really excited, I loved the first game, one of my fave platinum trophies.

Bathyj57d ago

This is my first playthrough.
I didn't really get it when it released.
But after that trailer I decided to give it another look.

After 5 hours, I've built my first bridge. While ïts to early to be 100% sure I think I'm hooked. I'll see how I go. It feels like a game that hard to sell to someone but if you know you know

There's just so much Kojima in the game.

LoveSpuds56d ago

Just wait until later in the game when you start building a network of zip lines. Journeys that used to take 20 mins are done on a couple of minutes, it feels so satisfying 😀

Hope it continues to resonate with you dude, enjoy!

Profchaos57d ago

If what never a matter of if but when

MaximusPrime_57d ago

I have zero interest in this game but there are people who like it. People have their personal preference.

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