Skull and Bones, Ubisoft's troubled pirate sim, has a budget of more than $120 million, a former project manager has confirmed.
VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."
Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?
This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.
Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!
Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!
I would be impressed if this game wasn't delayed for multiple years so it's likely this budget is more of a stacking effect rather than what they actually had in mind
Isn't this an anonymous source rumor?
I seriously doubt that seeing as how you can't even do anything in foot except walk around the home hub. No sword combat, exploring islands, digging for treasure, etc.
R*s games are about 100mil and they are not even in the same league as a R* game.
They will put all of that to make sure the game is the most heavily monetized thing we have ever seen.
If this has a single player campaign and a platinum i can get mostly solo, then I might hop on board this ship.