190°

Ubisoft's Skull and Bones Has a $120+ Million Budget, Former Project Manager Confirms

Skull and Bones, Ubisoft's troubled pirate sim, has a budget of more than $120 million, a former project manager has confirmed.

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CoNn3rB710d ago

I would be impressed if this game wasn't delayed for multiple years so it's likely this budget is more of a stacking effect rather than what they actually had in mind

robtion710d ago

Game looked mediocre from the last trailer/reveal. It would be aided by deep character customisation. Being a pirate is about freedom. I want to be able to customise my character, ship, crew, etc in this kind of game and that seemed to be lacking from what I've seen.

Yi-Long709d ago

I’m pretty sure it has looked mediocre ever since the very first reveal, many years ago, when the general consensus from the gaming community pretty much boiled down to; “Wait!? It’s NOT Black Flag 2!? JUST the ship battling portions!? Why!? Who asked for this!?”

What a waste of money. They could have done a proper SP Beyond Good and Evil 2 game, and/or a new Rayman, or a new Splinter Cell, etc.

just_looken710d ago

I doubt its 120million more like 300-500 million

They rebooted rebuilt the game so many times and even made a whole studio for it under that govt deal.

Knushwood Butt710d ago

Isn't this an anonymous source rumor?

lukasmain710d ago

No there is a resume from a former project manager that states the budget. He's an Industry Person.

isarai710d ago (Edited 710d ago )

I seriously doubt that seeing as how you can't even do anything in foot except walk around the home hub. No sword combat, exploring islands, digging for treasure, etc.

R*s games are about 100mil and they are not even in the same league as a R* game.

Tacoboto710d ago (Edited 710d ago )

There's been a very long development period. Throw hundreds of people on something for a decade, your costs aren't gonna be light.

I don't think there's anyone around ready to say the budget on this game, whatever the real value is, was worth it

BiggCMan710d ago

Rockstar games are like 200 to 300 million lol. GTA 6 is likely going to be something like 500 million. You're way behind on game costs today.

isarai710d ago (Edited 710d ago )

There are no official numbers, the closest we got is we know the anual spending budget for take 2 was 1billion for projects the year GTAV was greenlit, and given everything else they released analyst report it may have cost anywhere between 137mil, so about a hundred mil like I said. Also a ton of that is for marketing, not actual development.

TheColbertinator710d ago

Sometimes development throw out barebones trailers and teasers to get the publishers to toss out money for the opportunity of a project. It is a good way to bring a studio's idea to fruition but is often a scam to greenlight vaporware projects where no solid results are ever produced.

anast710d ago

They will put all of that to make sure the game is the most heavily monetized thing we have ever seen.

just_looken710d ago

A ubi game doing that na never /s

Yeah its going to be bloated with mt's for sure.

anast709d ago (Edited 709d ago )

What bothers me the most about UBI is that they have extremely talented devs, but the force them to cheapen the games.

lukasmain710d ago

If this has a single player campaign and a platinum i can get mostly solo, then I might hop on board this ship.

710d ago
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320°

Most Disappointing Game of 2024

VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."

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vgchartz.com
thorstein127d ago (Edited 127d ago )

Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?

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RaidenBlack127d ago

You gotta be effing kidding me with that logic.

coolbeans127d ago

Because the very *definition* of disappointment requires one has some kind of expectation for it. Concord was hoping to find its own niche in the crowded 'hero shooter' market, with ~8 years of development, $100 million+ funding, and marketable talent behind it, and went belly up in 2 lousy weeks. That's historical for a live-service game.

thorstein127d ago

It's become a drinking game at this point. Disappointing games? It's the same games in every article with a similar title. Does no one have an original thought anymore?

RaidenBlack127d ago

@thorstein
**It's the same games in every article with a similar title.**
Because it's the same year? The games that got launched is a constant fact for everyone. And if the game was universally disappointing, then obviously everyone would echo the same thing.
Do you want for originality some writer would write up that instead of Concord and Outlaws, Silent Hills 2 was the most disappointing game, right? Coz, that'd be considered a click-bait article then.
And emphasis on the word "disappointing" games, not general bad games.

LordoftheCritics127d ago

Veilguard was easily the most disappointing game of the year.
Highest expectation with Highest disappointment

Concord was just the biggest failure.
In fact it was not very disappointing.
Almost as expected.

DivineHand125127d ago

@LordoftheCritics I disagree about Vailguard being the most disappointing game of the year. Going into the launch of that game, 90% of the comments I was seeing from this community were negative. Many also wanted the game to fail.

In my opinion, for a game to be disappointing, it would mean the game was highly anticipated for success going into the launch of the game only to bomb in the reviews and fail commercially.

I would say Hellblade 2 claims this title. I haven't played any of the games in the series as yet, however, the hate that game received was on another level. I am not sure if it was fanboys that felt threatened by it being the best-looking console game on the market or if the criticisms about it being a boring game were valid. I haven't played these walking games before so put it off since it doesn't seem to be my cup of tea.

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anast127d ago

Those 19,000 games have 80%. Dragon age is sitting at 70%, Star wars is at 75% and falling, Lego Horizon adventures is at 56%, Skull and Bones 65% and Concord was DOA. This would mean these games didn't even crack the top 19,000.

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60°

Skull And Bones Reveals Season 3 Updates

This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.

40°

Skull and Bones - Seasons & PvP update | Ubisoft Forward

Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!

Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!