On its blog today, Destiny 2 creator Bungie announced a price increase for its standalone season passes, which grant players access to limited-time activities and story content every three months.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Bungie is HORRIBLE when it comes to DLC practices. They screwed people over locking previously accessible content in Destiny 1. They did it again in Destiny 2. Now they're pulling even more BS once again. It's a damn shame, because Destiny is one of my favorite shooters ever. But I refuse to play it anymore thanks to how they treat their fans. I was hoping the Sony buyout would have changed this. That doesn't appear to be the case though...
You can't directly buy season passes with money but with the game's currency silver & they've increased the price to 1200 & you (obviously) can't directly buy 1200 silver, fascinating approach to greed.
Before It was due to Activision/greed so Is this approach the Sony version or Bungie?
Just going to C/P what someone said regarding this on Reddit, Currency distancing.
"Using this virtual currency has a few major effects, In the short term, you can boost revenue by making the increments players can buy your currency in bigger than most things they’ll want to buy. For example, sell 500 silver as the minimum but make the popular items cost 300 or 700 silver. While this is common practice, designers must be cautious or players will feel exploited and you’ll get a lot of bad press."
"Second, it makes players feel like they haven’t spent money at all. If you see fake currency going down every time you buy something from Eververse, you don’t feel the pain of losing real money because there’s an extra step involved. This is key to retention because players will drop the game once they start feeling bad about their spending habits."
In my opinion, Gaming companies should NOT be allowed to have this form of currency exchange on their games, give me the exact cost. Getting really tired of the amount of mental gymnastics companies pull on the consumer with this psychology bullshit. "Bungie Used Behavioral Psychology to Make Destiny Appealing" Disgusting.
Remember that they are now owned by Sony. So Sony approved and/or pushed for this.
Two passes went up by 2 dollars. Keep that in mind when reading the comments talking about Sony's unhinged greed...
Sure sounds like something Sony would approve despite bungie bring "independent"
I stopped playing after the witch queen. Never going back.