Bungie writes: "This Week in Destiny, we’re celebrating the start of 2025 with the launch of Revenant Act III. While your beloved TWID may have taken a break these past few weeks, we have not stopped working on what's coming soon! As we ramp back up in the new year, we’re taking a look at everything you can enjoy in Act III as well launching voting for this year’s FOTL armor. Let’s jump in!"
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.