CG writes: In this video, we take a look at a specific well-known Night City motel in Cyberpunk 2077, where we look at the differences when using the recently released path tracing versus normal ray tracing. Can you spot the differences? We certainly can especially as light sources illuminate far more realistically with path tracing enabled. We think there is some merit having darker scenes with path tracing disabled, the result is you tend to lose a lot of the details. Whilst for now Cyberpunk 2077 path tracing is expensive, hopefully it’s something that will be manageable on current gen consoles as well in the future.
CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.