Several developers agree with the point, and many fans are also pointing out that they prefer more guided experiences overall. “Easier to make, more creatively interesting, and not a time suck to play,” one fan said. “Sounds like a win-win to me!”
With Sifu already on the handheld, Pocket Tactics asks Rematch creative director Pierre Tarno about bringing the new soccer game to Nintendo Switch 2.
In an industry with countless FIFAs, sorry EA Sports FCs, Sloclap’s Rematch is a brilliant arcade football game that feels incredibly unique. Putting players in the shoes of an individual player, the new multiplayer game is essentially Rocket League without the rockets and cars… it’s football.
Sloclap's Rematch is far from done with major improvements on the way for the multiplayer football game after launch.
Any multiplayer online game that doesn't launch with crossplay is a big skip from me...
Of course they are. I absolutely love the original Last of Us, but, you play it once and you've pretty much seen everything.
It's a lot different than a game like New Vegas, Disco Elysium, or Morrowind, where there's a giant amount of content and pretty much every run could be vastly different than the last, based on your choices.
That's because choices are there.
My biggest issue with most open world games these days is they feel like big grindy checklists, filled with the same repetitive side quests and activities or 100s of useless collectibles, they begin to feel like a slog.
Give me a well made, more linear game any day of the week, maybe something that kind of blurs the lines between both like the recent GoW games, open but still more or less linear.
The sweet spot are Linear games with some large areas for exploration.
I miss Bruce
Can’t wait to see his new game
He’s been super quiet lately with TLOU show being out but I’m glad he’s active again.
I have no experience in game development. But surely creating a linier game with a great story is harder than say making a open world game with a boring story (some Ubisoft games).