Digital Foundry : A new FPS action game clearly inspired by BioShock has arrived from newcomer Mundfish. In this DF tech review, Oliver Mackenzie assesses the visuals and performance of the game, which runs on Unreal Engine 4. You'll see how visual features and performance compare across the current-gen consoles, and what the turn-out is on the Xbox One S too. PC? We don't have the bandwidth for a full deep dive, but you'll get to see exactly how the PC code scales against consoles in this video.
Trapped In Limbo is one of those strange DLCs that feels too long and short at the same time, it's a fun idea that feels like it belongs in a different game
A disappointing mix of ideas that ends as an exhausting Temple Run clone, Atomic Heart: Trapped in Limbo gets less fun the longer it goes goes on.
...Holy trash Bat-o-man! WTF is this shit? This is what happens when you let LeafyIsHere fans design a game.
On a serious note, this shows not everybody is cut out to be a game designer. But making Ubisawft generic by-the-number game design look like high art is something else. That takes some serious rotten brain damage. Never allow that person or team near any game...ever.
This is what they'll use to justify the us of AI in their next game, isn't it? Awesome...
A 3. Damn must've fk over ign somehow. Their usually way more dishonest with their ratings. I'll judge it for myself. Here's hoping for a physical re release with dlc included in another year or so. I got the patience for it. I'm definitely interested in the game. Not really into fps games but this seems unique enough.
This seems like a solid update to an interesting game. Get ready for an explosive adventure as Focus Entertainment and Mundfish celebrate the release of Atomic Heart’s highly anticipated second DLC, Trapped in Limbo
Good I'll wait just a bit longer see if they re release a complete edition. I've been holding off for this
Hogwarts Legacy and Atomic Heart both run much better on PS5. Interesting.
“As for PS5, Frame rates aren't perfect here, but we're not too far from a stable 60 FPSs. Certain cut scenes can cause significant dips, but in general, gameplay one or two frame drops are more common. With prolonged dips a relative rarity, the rest of the time the game sails along at a smooth 60 fps. It seems, at least in my own testing, without much in the way of impactful performance issues.”
“Series X is a different story. The game frequently drops frames during combat, traversal, and on camera movement. Sometimes these are momentary, but they can be severe like in this sequence.”
PS5 the definitive way to play.
"the xbox series console's fare significantly worse than the PS5 version"
constantly dropping frames, just by turning the camera, that will get old really fast, lots of additional graphical glitches compared to the PS5 version, its already had lots of updates and its still in this state, as of right know, its practically unplayable on the x/s, the Pc version is the clear graphical winner but still suffers from objects in the distance being half animated like the console versions, and with the occasional stutter
New games have been running better on PS5 lately, and we're over 2 years into this console cycle.
MS may be paying the price for the Series S, dividing the developer's efforts on Xbox and causing worse optimization than if they'd just put out a Series X Digital Edition as the cheaper option. Devs don't have infinite resources.
Consequences for series S and X tbh imo.