In the second installment of Naughty Dog's new series, Building The Last of Us, developers from the Naughty Dog team dig into some of the creation of one of The Last of Us' most well-known enemies: the Clickers. Developers from Naughty Dog and PlayStation dig into the art, sound, animation, and origins of bringing the Clickers to life in The Last of Us, including insight into the iconic sound of Clickers, the way The Last of Us' Clickers move, and a look at never-before-seen Clicker concept art.
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
Avalanche shares how Hogwarts Legacy runs on Nintendo Switch 2, with faster loading, visual upgrades, and system-specific enhancements.
PlayStation Blog: "We talk swordplay, impressing allies, and going to Hell when the game launches on May 23."
It is pretty interesting the little story about the clickers. Then the sound they make was just about accidentally discovered to use. I'll never forget my first clicker encounter.
any other stories about how this game changed their life