140°

Alan Wake 2 prop fuels theory that Max Payne is canon to Control

Alan Wake 2 may bring together Rockstar Games and Remedy Entertainment again, as a prop suggests Max Payne exists in the same canon as Alan Wake and Control.

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theloadout.com
-Foxtrot821d ago

No thanks

I like the gritty grounded feel to the MP world

He doesn’t belong to the Control-verse

Inverno821d ago

Gotham exist in the same world as Metropolis. Plus they could just be parallel universes, having them connect somehow does not ruin the other.

-Foxtrot821d ago

I literally have no idea what DC has to do with this

It’s a bad example

Inverno821d ago

My point was that Gotham and Metropolis are the complete opposite in terms of aesthetics. You're talking about the gritty look of MP which could still coexist in the same world with the less gritty Control.

-Foxtrot821d ago (Edited 821d ago )

It's STILL a really bad example

They are two cities in a DC Universe, a world where there's Superheroes, Aliens and Supernatural forces around every corner. Always has been.

Max Payne has never once, ever, given off the impression that it sits in a world which has things found in Alan Wake or Control. It excels in it's gritty, noir Universe because it was established as it's own thing unlike DC these days where regardless of how dark Batman is you know he's still part of the JL and has dealt with all sorts of crazy things.

CobraKai820d ago

I agree with Foxtrot. Gotham has its share of super powered villains and characters on top of being in a world where aliens and meta humans are everywhere. Max Payne never had anything supernatural. Anything close was drug induced. I too, think Max Payne should stand alone.

Quantum Break is a perfect fit, not Max Payne, and making him part of the universe may kill a lot of the game’s appeal.

Inverno821d ago

Well isn't the point of Control to hide the fact that the supernatural exists? Just because they coexist within the same world doesn't mean that they need to interfere with each other. MP could live his gritty life without ever finding out or ever meeting anything related to Control. If it's a bad example then I'll use Watch Dogs and AC. They technically coexist, but neither of the protagonists of Watch Dogs have most likely never heard of the pieces of Eden.

sadraiden820d ago

It's almost entirely confirmed that the Remedy-verse exists.

In Alan Wake 1 there are a ton of references to MP.

FPS_D3TH820d ago (Edited 820d ago )

Jokes on you cuz he’s already referenced in Control.

+ Show (2) more repliesLast reply 820d ago
senorfartcushion821d ago

Alan Wake writes books that are similar to the Max Payne games. That joke wouldn’t work if they were connected

isarai821d ago

You're missing the point, what Alan writes becomes a reality, so that "joke" is exactly why it would make sense.

senorfartcushion820d ago

With a name change for the hero?

That’s too much of a detail to ignore. If the characters come to life then they wouldn’t be called something new. The descriptions of the characters used in the fictional books are also quite different from how they are in the games.

Sounds like an excuse to create mess, like the messes those Marvel films like to inadvertently make.

gangsta_red821d ago (Edited 821d ago )

I'm more interested in Alan Wake meeting Jesse Faden from Control.

But if they could somehow do a Max Payne meets the supernatural, that would be an interesting twist

HeliosHex821d ago

Max dual wielding in slow mo through the fbi headquarters looking for his dead family would be wierd but plausible if done right.

110°

Remedy Talks Going Over Budget on Alan Wake 2

Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.

TheColbertinator33d ago

I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.

LucasRuinedChildhood33d ago

They definitely wanted to but Epic published the game.

REDGUM33d ago

Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.

IAMRealHooman32d ago

honest question, have they broken even yet?

senorfartcushion32d ago

Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?

70°

Alan Wake 2 Finally Recouped Development Costs 16 Months After Launch

Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.

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tech4gamers.com
REDGUM70d ago

Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.

ravens5270d ago

Yup. I'd like to know how many physical copies it sold. I still haven't bought it yet, but I plan to.

jznrpg33d ago (Edited 33d ago )

I bought it right away but I’m sure it recieved less sales than it would have. I the end I’d rather wait to have dlc and game on disc, but you never know if that’s going to happen or not.

140°

Alan Wake 2 Sales Surpass 2 Million Units, Max Payne Remake and Control 2 Progressing Well

Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.

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twistedvoxel.com
Jingsing72d ago

Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.

toxic-inferno72d ago

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and make decisions like seen in this case.

Remedy is not complaining that it has only just become profitable. They are used to this. I think it has been said that Alan Wake II is the game of theirs that has turned a profit quickest.

Out of all the developers out there, I think they are possibly one of the least greedy. Many other developers would choose to make decisions that increase their financial takings - Remedy seems to make decisions that allow them to release the game they want to release, without sacrificing the vision that they have.

Rainbowcookie48d ago

I agree very Niche games , awesome but pretty niche. I do applaud them to sticking too their vision instead of buckling to the crappy spirit of the age.

Tacoboto71d ago

Remedy's greed, talk about not knowing what you're talking about.

I'm guessing everyone forgot that Epic published and funded this game, and put the terms on its distribution...

RiseNShine72d ago

It took too many wrong decisions like EGS exclusivity and no physical edition.

72d ago
Scissorman72d ago

I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.

Kassanova0772d ago

Good to hear. Next time do a Physical release day 1.

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