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110°

Fromsoftware Needs to do Better with Its Cooperative Gameplay Systems

There's no denying that the Fromsoftware games are amazing, but when it comes to cooperative gameplay, they leave a lot to be desired.

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theouterhaven.net
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Community843d ago
shinoff2183843d ago

Maybe they could just cut the multi-player aspect theybdonhave and leave it single player. Yay more resources for the actual good part of the game.

blackblades843d ago (Edited 843d ago )

I would agree considering I never do coop in souls games to begin with hell really dont do coop in general. Overall I think they should keep it and do better with the coop for others that enjoys it in souls games.

EmperorDalek843d ago

I'd be surprised if the multiplayer aspect takes up many resources in these games. It's one of the most unique aspects of Souls games, it was really innovative when it was introduced in Demon's Souls. I don't think there's any reason to cut it out.

blackblades843d ago (Edited 843d ago )

Co-op and multiple means different things in my book. Co-op in these games shouldnt take up much like CoD multiplayer mode. Resources in general yeah probably why last of us and GoT multiplayer was seperate as it should be seperated.

shinoff2183843d ago

Idc either way but it was mainly in reference to the article. It seemed the writer wanted a more beefed up multi-player where I'd rather them use those resources on the single player part of the game.

Rdeal843d ago

isn't there a mod out there that does coop properly?

shadowhaxor841d ago

Correct. But it's only for the PC. People forget that these games are available for consoles and PC.PC players get all the cool mods and fixes, but console players, not so much.

lonewolf10841d ago (Edited 841d ago )

@shadowhaxor

Not sure of your point here, console game modding is hard/impossible depending on the game. Not my or the mod makers fault it cannot work on console,nothing to do with forgetting about consoles. As there are only PC mods for ER that I'm aware of, the assumption is the OP is talking about PC.

chobit_A5HL3Y843d ago

they're a talented dev. if they put in the effort, they could pull it off and it could be a great experience. no one expected ghost of tsushima to have co-op and it turned out to be a surprise hit. there were some issues, but as something that the game was never really supposed to do, it turned out great. not doubt from software could pull off something similar.

CrimsonWing69843d ago (Edited 843d ago )

I feel like their MP is deliberately and intentionally designed the way it is. Is it convoluted? Yea. Then again, it feels like such a FromSoft way to be. Honestly, Elden Ring wasn’t difficult to do MP, they made an MP menu and you simply click an item to ask for co-op or invade. Put in a code for a specific friend to join.

CBaoth842d ago

"put in a code for a specific friend to join"

looks like ex-Nintendo employees work at From. Never should there be fucking codes associated with co-op.

CrimsonWing69842d ago (Edited 842d ago )

I don’t think it’s that big of a deal. You can make it ABC, drop your sign, your friend makes the code ABC, your sign shows up in their world and you’re set. Don’t have to do a code again for them.

jeromeface842d ago (Edited 842d ago )

yea, cuz passwords haven't been a thing for idk, forever?

sadraiden842d ago

They don't have to do shit. They've become one of the hottest dev studios in the last decade despite you not having a fun co-op experience.

"But on the other end of the spectrum, progressing through the games, completing objectives, killing bosses, and things of that nature, I’m not too fond of."

Sounds like you just don't like this genre of game. No shame, but this reeks of "why doesn't DS have an easy mode?!"

You summon ghosts to help you. That's it. Soulsborne games aren't supposed to have lobbies. Low player count won't make a lobby system any more viable.

shadowhaxor841d ago (Edited 841d ago )

You must have missed the opening of this article, then. You're also completely wrong. I've beaten every Dark Souls title, Bloodborne, Sekiro, and Elden Ring, multiple times. I've beat Elden Ring, including Melania, before guides were a thing, as I reviewed the game and had access before most people did. I even wrote a few guides for the game. Beaten those games on stream, etc, etc.

I'm not fond of the way co-op works with progressing through the games, completing objectives, killing bosses, and things of that nature, I’m not too fond of

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50°

Going Hands-On With Mycopunk—Grunge Work | CGM

Mycopunk is an upcoming co-op shooter from Pigeons at Play and Devolver Digital that is as fun and chaotic as it is strategic!

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cgmagonline.com
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80°

Why Portability Still Matters for Nintendo Switch 2—and What We’re Hoping to See

Nintendo Switch 2 upgrades portability with a bigger screen, 1080p handheld play, and Wi-Fi 6. Here's why it still matters in 2025.

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Profchaos1d 9h ago

As someone who travels for work I still care about portable systems.

I have found using remote play in a hotel room is an excellent experience in a major city as I've got my console hard wired to a gigabit connection at home however it's not perfect if power trips the console tends to go to the repair section and can't be booted remotely so it's a annoying call to family to power it on for me.

A hotel out of town or regionally though that can cause havok for remote play as I'm always on 5g using it hotel wifi is never good enough for a solid remote play session.

But leaving a stable location and getting onto a plane or train and there's little to no chance of a good experience with remote play thats where something like the switch 2 will really shine for me personally long haul flights are exhausting and one of my most hated things the switch has been invaluable for me and I'll absolutely be upgrading

Goodguy0113h ago

Nintendo has always done it the best, handheld is in their genes. I do wish their dock could be like an egpu though and it make it much more powerful, it's a bit harder for me to play portable now for some odd reason, love just sitting on the couch with a big screen and controller. And ofc always great to have the portable option and for me it's best for smaller games.

jznrpg11h ago

I was hoping for a little more than 540p upscaled

UltimateOwnage10h ago

IMO, 540P upscaled in portable mode to a 1080P screen using DLSS on the tensor cores will likely extend battery life using a lower TDP and provide much better anti-aliasing and similar clarity compared to native 1080P with med/low AA at a higher TDP. It’s just a better way to use a mobile chipset. That’s not a flaw or weakness, it’s a key benefit for the portable design of the platform.

repsahj5h ago

Lol, even the impressive upscaling feature of Switch 2 can now spin to a negative one.

70°

Raidou Remastered Q&A on Game Content, Platform Details, Release Information

Atlus has released a Q&A for Raidou Remastered: The Mystery of the Soulless Army covering system information and release details

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personacentral.com
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gold_drake3d ago
gold_drake3d ago

interesting thing is, that the switch 2 is still the inferior version, despite it being more powerful.