Get the nitty-gritty details of The Witcher 3 next-gen patch on PS5. Expect to pay a price for ray-tracing.
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CD Projekt RED and Yigsoft have launched The Witcher 3 REDkit on PC. We interviewed both studios to discuss the release of these mod tools.
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Sounds like a bit of a mess. Low res in performance and raytracing modes. FPS drops in both. PS5 should not be struggling with Witcher 3.
I'll be playing on PS5 performance mode.. Ray-tracing still just is not cutting it for me on a non VRR display(C7 OLED), as 40 fps might be acceptable, but 30fps isn't justifiable for ray-tracing vs 60fps. I need to upgrade my TV..
Personally i don't mind 30fps for a RPG like this but the ray tracing mode just isn't that good in this for halving the fps. The shadows look a bit better in some areas but nothing to get excited about and in areas like the ocean scene the water looked better in performance mode to me.
Only the higher end of the 30 series GPU's could really handle RT and that's with DLSS holding them up, GPU's that cost twice as much as the full console. They were never going to do RT to a decent level, plus AMD's RT implementation is lacking even on their high end GPU's.
The RT in this game looks great don't get me wrong, However not at the cost of a mid 20 FPS and low 1200p Res. Should of just sent time optimising the performance mode and made that the only mode available tbh. Better visuals at 1800p there or there abouts, the much better experience from what I've played.
This guy always gets the worst PS5 version of anything. Either way, performance is the way I’m going. After seeing how amazing Fortnite looks with nanite, I’m convinced that everyone needs to find a way to implement it.