50°

Tactics Ogre: Reborn - Developer Interview

Tactics Ogre: Reborn is discussed by producer Kato Hiroaki, director Katano Takashi, and lead game designer Takahashi Naoyuki.

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frontlinejp.net
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Community923d ago
60°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
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Community3h ago
Goodguy0122h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

130°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

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Community12h ago
gigoran810h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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videogamer.com
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Community18h ago