Kyle Orland writes:
"0:00 I don't know how GameStop expected me to resist a game whose box says "Intense Racing Action," "Robust RPG Adventure" and "$2.99 Used" on the back.
0:01 An extremely outdated CGI cut scene shows a bunch of tiny cars racing around a track with a bunch more cars sitting in the stands. The inspiration for Pixar's "Cars"? A bunch of different foreign words for "Freedom" appear over a montage of these tiny, tiny cars zipping around some interesting racing tracks. High energy cheesy guitar music precedes the title screen. Pretty standard PS2-era intro.
0:02 The title screen has some extremely happy music and a cars driving around a very tiny globe with happy, vibrant colored houses. It looks like MySims more than "INTENSE RACING ACTION."
0:04 I think this is the first racing game I've ever played with an "Auto Cruise" button.
0:05 Cartoon "Brrrrrrr!"s fill the screen when I set the controller vibration. I have a feeling I'm going to like this game."
GI writes: "I have a major confession to make, and it is probably something that avid readers of this Web site have probably suspected: I really love Atlus' games. In my book, they have yet to make a bad game. Yet again, I have not played every game they made. Currently, ChoroQ was placed on my desk. For almost a week we, the game and I, had a staring contest with some of that stare-down music in the background. Or maybe that's because my parents like Westerns. Anyway, ChoroQ is a racing role-playing game. How does something like that work? At the time, I had no idea. Even now, I have a few ideas how to refine that genre. But Atlas is a niche company of RPGs, not a car/racing company. On the one hand, I was rather excited to see what Atlus would do with the genre. But at the same time, I wondered if this was something that not even they could handle. So is this game worth your time and energy?"