Immersed Gamer writes: "Sean Chiplock, English VA of Diluc from Genshin Impact, Revali, Teba, and Great Deku Tree from Zelda BOTW. Who also did voicing for Spade/Dail in Freedom Planet 1 came out with some details regarding his work in a Twitter thread.
When asked what he got paid for his role in Breath of the Wild his answer was quite the shocking statement: “I was paid approx $2,000-$3000 overall because it was based on the total number of hours in the studio (which was higher because of voicing 3 characters in a single game). I made MORE from voicing Spade/Dail in Freedom Planet 1 because *that* generously gave me sales royalties.”
This is naturally happening at the same time as Bayonetta’s ex-voice actress asking fans to boycott Bayonetta 3. The situation in which Hellena Taylor got offered $4000 to voice act one of the most iconic characters in video games for a duration of a whole damn videogame."
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Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.
For those times when you’d rather watch than play — these games are as binge-worthy as your favourite Netflix series.
Not a good look, Nintendo.
Act fairly and decently, or get crap voice acting and continue to damage your reputation. Seems like an easy choice, to me.
How many lines did the great Deku tree in BotW have … ? Not all that many, I believe, so a few thousand bucks for a few hours of recording seems decent pay.
Now they all come out as snails after a rainy day. You don't like the pay? Don't accept the work, easy as that, and why did he spoke after more than FIVE freaking years the game released?!
But there isn't a lot of dialogue in Botw?
Not a great look for the publishers - whatever the reason for their pay.