It's not often we see a developer fall so far from grace. Once regarded as pioneers in narrative-driven RPGs, BioWare has completely lost its way. So, what the hell happened?
Pocket Tactics sat down with Zenless Zone Zero's lead producer, Zenhyu Li, at the Hoyoverse offices to discuss Street Fighter, player feedback, new characters, and more.
Spectrum Studios is in hot water, as part of their job requirements involve "attending sauna sessions" that are "non-negotiable."
Hopefully their next game isn't about a murderer and they require employees to kill to someone to have a real understanding.
He is right you need to experience something to be able to write about it just like Tolkien threw himself in mount doom to understand Sauron and like Agatha Christie organized a death game on a remote island
Ah yes I read that news outlets were picking up on this string of facebook posts. Easy to write about some random conversation on FB without much context. Let's see how long it takes for them to talk to the devs directly for clarification. I'm sure these sites will drag this out as long as they can painting this guy as a creep. Maybe he is, maybe he isn't.
i read that as "Rectum Studio Boss in Hot Water as "Naked Sauna" as Part of Employees' Requirements Surface"
Games Asylum: "As Forest Gump once mumbled, “Life is a box of chocolates. You never know what you’re gonna get.” The same is also true for Piko Interactive collections, with Piko merely being a license holder – whenever they’re involved, you never know which games are going to appear. It’s a very different case from something like Worms Collection, or the Bitmap Brothers Collection – a five game cart with three of those being iterations of Speedball. Yeah, we’re still bitter."
I really like what evercade is doing with these compilation carts. I cant quite get behind their new alpha tabletop units though... maybe they will grow on me.
EAss happened.
The Doctors left.
Casey Hudson left.
Drew Karpshyn left.
Everyone else left.
I'm guessing the interns are running it now.
1. They got bought out by EA for $$$, and ruined their own brand.
2. They lost too much high-end talent.
3. They were forced to start using Frostbite engine because EA wanted to play Engine wars and lost.
4. They needed a publisher who nurtures talent, and instead they were left on their own.
5. Their strengths were game worlds and storytelling, & they slipped in those areas & stuck in PS360 gameplay era.
Now are an entire generation of failed attempts we have the shell of the company that exists. Honestly, Bioware and 343i have had the same fall from grace. Both had huge franchises, but lost so much talent that they're shells of the PS360 era quality that was once there....except 343i is the leftover bad Bungie apples.
greed. sold out to ea and then all their key personnel left.
EA did a EA all over them.