360°

CP 2077 Patch 1.5 Comparison: Improvements to Shadows, Lighting, Pop-In, Textures, Draw Distance

One of the first Cyberpunk 2077 Patch 1.5 comparisons has been released, showing the game running on past- and current-gen consoles. 1440p Common on Both PS5 and XSX

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wccftech.com
Binarycode1163d ago

Runs better on PS5 vs Series x from what i've seen.

Deathdeliverer1163d ago

After watching both I will say they are virtually identical. Even the pop in on the section where he runs through the street is in the exact same spot. HOWEVER, that is also the only place where a difference shows. The section starts with a hard dip on Series X, followed by a quick 1-2 fps loss that’s quickly recovered. On PS5 it was a steady 60 the whole time. In the infamous car chase FPS killer section the PS5 seemed to drop a liiiiiittle less.
So yeah, according to this you’d be right, but man it’s mostly the exact same. Glad this person put like for like sections.

1163d ago
HardKnockKid241163d ago (Edited 1163d ago )

@Combinator, which games?

I would recommend taking a look at this link below. Far from being ‘FAR more games than not’

https://twitter.com/birkinw...

1163d ago
IanTH1163d ago

@HardKnock

That list seems to pretty much prove out "equal or better in more games than not", if nothing else.

29 games total.
--3 split, with each having 1 advantage.
--8 listed as "no significant difference"
--10 with overall PS5 advantage
--8 with overall Xbox advantage

So Xbox has 8+8+3 = 19 titles where it is either the same, equal to, or better than PS5
PS5 has 10+3+8 = 21 titles where it is either the same, equal to, or better than Xbox.

21/29 titles is far more titles than not where PS5 is equivalent or better than Series X. I mean, it is still kind of silly how much of a deal we make out of these differences - they are generally very minor differences either way the scale tips.

HardKnockKid241163d ago

@combinator what you DID say was misleading which is why I provided the graphic. If your point is that they perform similarly most of the time in far more games than not, then that by itself would be accurate, but when you toss in ‘OR BETTER’, your point becomes generalized to the point where it’s misleading. Truth is, there are games that perform better on PS5, and there are games that perform better on Series X. NEITHER CONSOLE is blowing the other out of the water.

1163d ago
HardKnockKid241163d ago

Lol ok man, I said what I said. If you disagree good for you. Have a great night.

S2Killinit1162d ago

I think performance being sliightly better on the PS5 is less relevant. The Dualsense is the real difference maker as it actually adds so much to the experience.

Atticus_finch1162d ago

Keep in mind PS5 starts at $100 less than Xsx. So PS5 is easily better.

Mr_Luke1162d ago

@HardKnockKid24

I hope you saw the disclaimer below that list:

" summarized and simplified by @BirkinWill (may contain mistakes/bias)"

Well... reliable :D I'm not saying it's not true, it could be exactly like that for what i care but when you link something it's better if you check first ;)

+ Show (7) more repliesLast reply 1162d ago
autobotdan1163d ago

It's a game by game basis on ps5 or series x running games better. A very small advantage maybe for PS5 for Cyberpunk..a very substantial large advantage for Series X over PS5 on King of Fighters XV. It's a game by game basis

Deathdeliverer1163d ago

KOF is substantially better on Xbox how exactly? If you’re talking about the input delay that is imperceptible and a controller signal difference, not a system difference. That can be made better through fine tuning. Totally different from graphics and running games. That comment was pretty funny to see. If you are saying it’s substantially better in another area please put the link.

autobotdan1162d ago

It's a very huge difference of input delay in favor of xbox series consoles over both Playstation 4 &5 consoles. Deathdeliverer your comment is very cute and funny

gamer78041163d ago

I was expecting more out of all of the next gen consoles on this. Oh think cdpr dug themselves a performance hole that’s hard to dig out of

asapas81162d ago (Edited 1162d ago )

Runs better on PC. Even the fact that PC has many more NPCs walking and existing around the player, says it all

Viljong1162d ago

I have series x and ps5 and the games i have for both systems are higher resolution on series x and run Much better. Becouse xbox support vrr and is in 120hz mode allways its much more responsive. Game doesnt have to run 120fps to take advance of 120hz mode. You know rift apart 120hz mode with 40fps is much better than the og 30fps mode.Talk about crysis remasters series x is much cleaner picture. Dying light 2 run about 90+fps average in 120hz fps vrr mode when ps5 is 60hz and 60fps. Becouse it doesnt even support vrr year 2022. Its obvious series x is the more powerfull system. Cyberpunk looks better on series x aswell having higher dynamic resolution. Far cry 6 is cleaner on seriex x too. Xbox is the better machine while ps5 have the exclusives. I buy every multiplat on series x becouse it perform little better and have dolby atmos support giving 7.1 pcm surround without avr passthrough, just eArc works

Jin_Sakai1162d ago (Edited 1162d ago )

“Runs better on PS5 vs Series x from what i've seen.“

I have both the PS5 and Series X version and played quit a bit of each. The PS5 version has better framerate while the Series X I’d say looks a bit sharper. If I had to choose one I’d got with the PS5 version.

neutralgamer19921162d ago

Just wait for patch 2.0 or even later. This should be just the starting point for next generation native versions. Now build on the foundation

franwex1162d ago

Im glad you guys are pausing the game and zooming, and counting frames to figure out which system is better. Seriously if that’s what one has to do, then it doesn’t really matter which system this game will make you buy.

Except that this game should not be a reason to buy a next Gen system.

Anyway, maybe I’ll fire it up again on my basic xbone. *groans*

+ Show (5) more repliesLast reply 1162d ago
Aussiesummer1163d ago (Edited 1163d ago )

Their raytracing mode is bullshit, virtually indistinguishable from the performance mode. Doesn't give me high hopes for the witcher 3 upgrade.

1163d ago Replies(2)
SyntheticForm1163d ago

Witcher 3 is an old game that, in theory, should be much easier to do the works on. Cyberpunk is a bit more complicated.

LucasRuinedChildhood1163d ago

A different studio is handling The Witcher 3 port (Saber Interactive).

cluclap1162d ago

I actually saw a noticeable difference. It also changes LOD as well.

+ Show (1) more replyLast reply 1162d ago
Soulrakk1162d ago

All things considered, The DualSense is the difference-maker here. It's one of the best implementations I've seen & felt. They really did a great job on the next-gen patch for both consoles.

babadivad1162d ago

I bought this on Xbox before the next gen systems launched. What difference does the DualSense make in this game? Only games I have on both consoles is Control. While Dualsense was cool, it made my shots less accurate. I just finished the game on the XSX.

What makes this game so different?

DeadManMMX1162d ago (Edited 1162d ago )

Just played the opening 30 minutes on ps5 since I plan to Platinum it. Just after coming down from the radio tower I hopped in the car and drove back to town to see if I could talk to some NPC’s. I got out and walked over to an NPC near the edge of town who looked like he was cooking food on a grill. I walk around in front of him and immediately clip through him and the grill and rubber band all the way back to the top of the radio tower outside town then clip through the tower and fall to my death. Amazing and I recorded it for posterity. I waited over a year and this stuff is still happening lol. It’s ok though I’m playing it now I will just save often I’m enjoying it so far.

Crows901162d ago

Oh....umm ...you found an Easter egg!!!

Taero1162d ago

Lol, I managed to get the infamous T pose; went into the milsim training mode and the enemies were spawning in as T poses, when they moved then dropped back into regular animations but the section where you defeat 3 enemies had them T Posing in through the open doors before correcting. Wish I'd remembered to record it :(

franwex1162d ago

Lol. A bad game is still bad!

The ps5 Version is its own application, so maybe one can platinum again, right? That’s kinda nice.

DazaMc1162d ago

Still the same empty city, I was expecting the current gen versions to be teaming with life.

Zhipp1162d ago

From the looks of things they more than trippled the number of NPCs in most scenes over the last gen version. Just how many people did you expect to be running around everywhere?

Taero1162d ago

Wow, I was actually just thinking that things were looking pretty hectic and I was having to thread my way around people. Definitely didn't feel empty.

1nsomniac1162d ago (Edited 1162d ago )

I can confirm the PS5 version now pretty much matches the pc version. At least pre 1.5. I haven’t loaded up my pc version with the new update to see if it’s increased on there too.

ufo8mycat1162d ago

The PS5 version doesn’t even come close to the PC version, unless you have set the PC version to run at lowest settings.

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50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos2d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic18813d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos2d ago (Edited 2d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy013d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto3d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl33d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS3d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos2d ago (Edited 2d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr3d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

2d ago
Profchaos2d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked

310°

Cyberpunk 2077 on Nintendo Switch 2 Targeting 1080p Docked, 720p Handheld, at 30-40 FPS

The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?

VenomUK21d ago

Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.

DivineHand12521d ago

I don't understand your comment. Cyberpunk 2077 runs at 1080p 60 FPS on the series S in performance mode and 1440p 30 fps in quality mode.

The series S is more powerful than the majority of the handhelds on the market because it has access to more power while the handhelds have to be constrained to preserve battery life.

gold_drake21d ago

are we really at this point, where we defend older tech?

but i get it, its nintendo, they always get away with that shit.

OpenGL20d ago

The Series S also launched at $299 almost 5 years ago.

RaidenBlack20d ago

We got CP2077 running native on a Nintendo but still no GTA V, which could've easily run on Switch 1.

Rainbowcookie21d ago

On youtube GvG they are playing the demo on switch 2 and it looks good.

Christopher21d ago

Looks like PS4 base model to me. Not sure why 12 year-old hardware quality is a selling point, especially without Ray Tracing.

Rainbowcookie21d ago

Should say good , for what it is and them working a few weeks on it.

Profchaos21d ago

@christopher it's now been confirmed the switch 2 does feature ray tracing and dlss

https://www.theverge.com/ne...

Christopher21d ago

@Profchaos none of it is in the gameplay shown for CP2077 and highly likely extremely limited for games that do utilize it. Much like the PS4/XBO. Again, 12 year old tech.

VariantAEC19d ago

@Profchaos
My phone also has hardware accelerated raytracing. What games use it? World of Tanks and what else? Basically nothing. What Switch 2 games feature any kind of RT?

+ Show (2) more repliesLast reply 19d ago
Cacabunga20d ago

Smh at the level of ignorance..

Switch 2 is just a base PS4.

RaidenBlack20d ago

@christopher
Nintendo has been targeting a generation older perf since Wii.
Wii stayed at Gamecube perf level, WiiU reached slightly over X360/PS3, but commercially failed.
So, Nintendo Switched to handheld. That's a different architecture space but its a more modern architecture which let it perform much better than the X360/WiiU space and hence was able to stay relevant this long.
Hence Switch 2 continuing the handheld trend and will also be able to continue the perf trend of being able to perform slightly better than the base PS4 level space.
Yes, it should've arrived at least 2 years prior but that's Wii U gen ending early, Switch taking over early and staying relevant for much longer that caused its launch delay.

Jin_Sakai21d ago

It’s a handheld what do you expect. It’s good enough for what it is.

Profchaos21d ago (Edited 21d ago )

The echo chamber hates anything the switch 2 does apparently. Because they hate the price of some games.

Guys wouldn't have coped with the Neo Geo

ZycoFox21d ago (Edited 21d ago )

It's a portable, and it's Nintendo, not unexpected..

If you want frame rate and higher res/textures then just get a PS5 or better yet a good PC.

I wouldn't buy a Switch 2 for third party games unless they were light on the hardware.

VariantAEC19d ago

For the price Nintendo is making Switch 2 an easy skip. That isn't good.

RaidenBlack20d ago

A tiny comment without much context or reasoning, but the upvotes echo the community here.

Kornholic20d ago

The context and reasoning is very much baked into the comment.

Vits21d ago

To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.

When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.

Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.

Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.

Profchaos21d ago (Edited 21d ago )

Really well said to bad everyone even slightly positive about switch is getting hate similar to the pro did.

People just don't like that people enjoy things and probably want Nintendo to fold so we only have one console maker

Vits21d ago

I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.

But that’s something we will have to wait and see.

Profchaos21d ago

@vits I agree game prices are a real problem thankfully third parties appear to have stuck to a traditional price point games like street fighter 6 appear to be available for a far cheaper price than mk world.

I'll be getting the mk world bundle personally. I would prefer the physical cart but when it's half the cost in the bundle it's a no brainer.

I still stand by the fact the hardware needs a chance to prove itself and from what I saw in yesterday's presentation it looks like strong capable hardware NVIDIA have also validated overnight that dlss and ray tracing features are supported on the switch 2 with the df team not seeing many signs of games running dlss in the presentation it seems there might be more to the hardware than we have seen right now.

I don't think downplaying the whole system is fair because of the game prices realistically this will be reflected in retail sales and the market will speak for itself right now Nintendo shares have gone up since the reveal.

Michiel198920d ago

its more the mindset of: if a gaming machine isn't EXACTLY how i want my gaming machines, it's bad.For the audience that they're targeting, it's great except the game prices...thats just stupid, but I suspect they'll get away with it and others will follow suit with their game prices.

Profchaos21d ago

40 on a vrr display can result in gameplay that feels akin to 60.

Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2

Profchaos21d ago

For clarity I'm playing god of war Ragnarok using the 40 fps mode with vrr on ps5 and it's fantastic it should be a standard

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