One of the first Cyberpunk 2077 Patch 1.5 comparisons has been released, showing the game running on past- and current-gen consoles. 1440p Common on Both PS5 and XSX
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
Runs better on PS5 vs Series x from what i've seen.
Their raytracing mode is bullshit, virtually indistinguishable from the performance mode. Doesn't give me high hopes for the witcher 3 upgrade.
All things considered, The DualSense is the difference-maker here. It's one of the best implementations I've seen & felt. They really did a great job on the next-gen patch for both consoles.
Just played the opening 30 minutes on ps5 since I plan to Platinum it. Just after coming down from the radio tower I hopped in the car and drove back to town to see if I could talk to some NPC’s. I got out and walked over to an NPC near the edge of town who looked like he was cooking food on a grill. I walk around in front of him and immediately clip through him and the grill and rubber band all the way back to the top of the radio tower outside town then clip through the tower and fall to my death. Amazing and I recorded it for posterity. I waited over a year and this stuff is still happening lol. It’s ok though I’m playing it now I will just save often I’m enjoying it so far.
Still the same empty city, I was expecting the current gen versions to be teaming with life.