Halo Infinite’s campaign doesn’t launch for a couple more days yet, but the pixel counters at various techie YouTube channels are already doing their jobs, and the results are interesting.
Xbox Series S offers dynamic 1080p for its 60 FPS Mode while Xbox One X serves up dynamic 1440p for its 60 FPS Mode.
*120fps mode. Quality mode is still 60fps on series x.
I think this happens because the One X has a GPU and memory advantage.
I think people are forgetting, the one x was meant for 4k tvs. The series s is meant for HD tvs. So the series s has graphics optimized for HD gameplay. The one x may have a higher resolution but is not producing higher graphical effects found on series s
The situation is not as 100% clear cut as the headline makes out though. - 1440p vs 1080p max res, but average is actually 1260p vs 1080p - "The Series X/S do offer somewhat higher-poly geometry/terrain and improved shadows and effects compared to the One X/S" So slightly lower res, but a more stable/consistently hit resolution and better visuals.
Also better textures, greater lod, faster loading, and further draw distance on the ss. This headline is just massive click bait. There's definitely more to a games graphics than just the resolution
It really doesn't matter. XSS is marketed as a "up to 1440p" console not 4K. It is only 4K for movie playback. XOX was marketed as a 4K console. I have one regular HD TV where I have a XSS. It is perfectly fine for that TV. The only thing I wish was that it had a larger storage drive internally.
Who would of thought? The weaker system cant produce as high resolution....what a waste of time and effort.
The Series S is pushing a slightly lower resolution while outputting a lot of higher graphics settings. It's doing far more work, so I wouldn't call that weaker.
So the weaker system is weaker, this is some hard hitting news right here.
Yup still no slouch though especially those with 1080p tvs still or have the system on a secondary tv
@dbcoops No, the weaker system is still the weaker version, any understanding of resolution/fps/assets would realise this. One X = higher resolution/lower assets to achieve 4K Series S = lower resolution/higher quality assets 4K resolution means nothing if the assets are garbage
So a slight change in asset quality somehow makes the series is more powerful? Microsoft is taking advantage of you...just accept it. The series S is weaker in every aspect except the SSD. And slightly the CPU. Just slightly. Most games focus on vram now so it doesn't matter much.
@dbcoops You implied the Series S is the weaker console, which you implied incorrectly, don't be upset i saw right through your comment. @TheDoomedGuy "The series S is weaker in every aspect except the SSD." Someone else who does not understand that higher numbers, does not automatically mean better. The Series S has faster/better RAM than the Xbox One X The Series S has a faster/better GPU than the Xbox One X The Series S has a faster/better CPU than the Xbox One X The Series S has a faster Hard Drive than the Xbox One X I implore you to research/learn about differences in components, i.e. GDDR differences, CPU clock speeds/threads/cores, and then you will realise "god damn, it is more powerful"
Still don't understand why they put a weaker GPU in the series s than what was in the old one x.
It isn't weaker. It's a newer GPU architecture with features and such that the One X didn't support. It's more efficient, supports raytracing, machine learning, etc like the Series X. If they used the GPU from the One X that wouldn't be possible. Its lower in Tflops, but that measurement is only really comparable within the same GPU generation. On top of all that, the One X and Series S target different resolutions. It's not as simple as looking at tflops.
@ocelot07 Another one that saw a lower Tflop number and assumed the GPU is weaker. I really have high hopes for education on this site some day.
The “weaker system” is running with higher quality visuals and effects overall, so your statement is incorrect, misleading and void 🤷
Glad we’re in agreeance - the weaker console somehow has better visuals overall. And yes, no point starting a debate you know you will lose / based on shaky foundations.
The one x is more powerful then the s. That's why it runs at higher rez. It's that clear. But nothing. The one x got much higher bandwidth and ram. Of course it cost much more then the s. The only thing stopping the gap from being even bigger is the crappy jag cpu...
I agree, only if you cater your game around the GPU power and bandwidth, which is they did with this game because it's result of the Xbox one era. So they made design choices so that the crappy CPU of the old gen wouldn't be the bottleneck. So it would make sense that the GPU processes like resolution would be expressed in the one X's favor, and the advantage of CPU in the series s wouldn't be as obvious.
@darkrider "The one x is more powerful then the s. That's why it runs at higher rez. It's that clear." You just displayed your understanding or lack thereof, of console architecture with this statement.
This topic already was talked a lot. The s is between the pro and the one x in terms of power. The architecture is diferent, but the diference in power and cu is huge, bandwidth also, ram also. More, if the one x run the game at the s rez the setting would be even higher. Sorry but something that can't run games locked at 1080p says it all. How many times you get dynamic 1080... What is sad is that the true potential of the scorpio console was never reached. Now it's just lazy conversion. Many don't understand how powerful it really is. Again only the cpu is crippling the machine.
The Series S will be able to provide higher quality games than the One X, maybe not in terms of resolution, but when it comes to the basics of games, the quality will be higher on the Series S, because it is the more powerful system. Ram does not dictate a systems power, 10 GB GDDR6 with 128-bit bus, 8 GB @ 224 GB/s, 2 GB @ 56 GB/s, is better than 12GB of GDDR5 RAM @ 6.8GHz w/ 326 GB/s bandwidth (bandwidth is the amount that can be sent to Ram at any time, higher bandwidth does not mean better) GDDR6 has a faster handling time than GDDR5. The Series S has a better CPU, at a faster clock speed. The Series S has a better GPU, at a faster clock speed, based on RDNA2, but less CU's, less CU's does not mean it is "weaker" as overall, it is still faster. The Xbox One X, is unable to output 120fps, whereas the Series S is. Bottom line, denying, deflecting aside, the Series S is more powerful than the Xbox One X. https://www.windowscentral.... This details better than i could, but all you can do is try with some people.
“ The one x is more powerful then the s. That's why it runs at higher rez” So how do you explain the higher quality visuals on S? It’s almost like you have no clue about game dev and have absolutely no idea what you’re talking about 😱
Really the only thing weakers in the Series S compared to the One X is the amount of memory. while GDDR6 is faster than GDDR5, the capacity difference of 10gb vs 12gb is something the SS can't make up. CPU wise, the S is better and GPU wise they are on par with each other. 6tf of last gen is akin to 4tf of current gen. If MS had stuck with 12gb of memory instead of 10 then every one X enhanced games could have remained exactly the same on the Series S where as some of them have to run as enhanced one S games instead. Series S really is the better of the two in terms of overall performance.
Ok, very misleading omitting of factual information. The One X has a higher resolution, due to A) it being a 4K capable machine, and B) having lower quality assets when compared to the Series S. "So yes, the Xbox One X offers significantly higher resolution than the Xbox Series S, although the situation isn’t entirely clear-cut. The Series X/S do offer somewhat higher-poly geometry/terrain and improved shadows and effects compared to the One X/S, which could account for some of the difference in resolution." So yeah the One X has a higher resolution, but also has lower quality shadows, polygon count, terrain details and so forth, so even at a lower resolution, the Series S will still produce better quality of results.
"...Ok, very misleading omitting of factual information. The One X has a higher resolution, due to A) it being a 4K capable machine, and B) having lower quality assets when compared to the Series S...." Very interesting analysis, unfortunately you don't apply the same logic between xsx and ps5. In multiplat games, sometimes the resolution of PS5 is lower but in general has better quality assets. What do you say by then? What's the argument? Oh, right, the "only true 4k" machine. Stop giving excuses and accept the fact old generation can give more pixels than the current one.
What? I have never said anything along the lines of what you are implying. In multiplat games, if the PS5 has a lower resolution, but higher quality assets than Series X, then i would say exactly that, both PS5 and Series X can be classed as "true" 4K, all that is is a resolution of Native 3840 x 2160p, easily achievable by both, and has already been achieved. I am literally quoting facts, how is that giving an excuse? The One X is not capable of SSD features, RT or the like, same with the PS4 Pro, it is not capable of utilising Kraken, RT or other features. I quoted the reason for the lower resolution on the Series S, as pointed out by the article, maybe you should read it and understand, how having better assets, textures, shadows etc, trumps resolution any day of the week, regardless of platform. Some PS5/Series games will be lower than Native 4K, does not mean the version is worse than the competition, it would have better quality assets, resulting in a sacrifice of some resolution. Me personally, would rather have a better looking game, than a 4K resolution game that looks like garbage. Edit : and just to add, i generally observe that PS 1st party games, are of a higher graphical quality, cinematic value, than Xbox 1st party.
“so even at a lower resolution, the Series S will still produce better quality of results.” I have no clue what are you talking about ..
it means resolution is just a number. its how that space is used (filled) with all manner of detail and effects/shadows/lighting/color s that is more important. Most 4k games tout the res but waste the space while other games can cram so much more onto the screen even if running at a lower res of say 1440 or even 1080. A series S is more efficient at filling up the space and being consistent than a one x.
@ThePacemaker See Darth's comment above to have a clue what is being discussed ^^^^^ Most people see higher numbers, and instantly assume higher means better, in system architecture, no. A 3ghz processor, can be worse than a 1.2ghz processor, higher is not always better.
They talking about one x or series x?
Is that really surprising? Doesn't the One X have nearly 11 TFLOPS of computing power compared to the measly 4 TFLOPS of the Series S?
No, the OneX is a 6TF machine. The SS is 4TF
‘’So yes, the Xbox One X offers significantly higher resolution than the Xbox Series S‘’ And yet it was BF’s best selling console.
Seeing the amount of excuses made in this conversation and errors in perception on which devices they are talking about is now so clear on which people just jump to respond to headlines and defending. And not actually taking the news in
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