WTMG's Heidi Hawes: "Everything about Psychonauts 2 is praiseworthy. I absolutely adore the first Psychonauts and consider it one of my all time favorites. Yet, somehow, this sequel not only managed to retain everything that was great about the original, but also improved upon it in every way. The sound design and graphics are better, the gameplay is smoother and offers more variety, and the level designs are expertly done. On top of all that, it touches on deeper issues with mental health and handles it in an incredibly respectful way, all while still being hilarious and delightful to play. Psychonauts 2 is not just a rare example of a sequel that delivers an experience to rival or outperform its predecessor, it’s truly a masterpiece in its own right."
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
Best plattformer this year.