Digital Foundry : In this video - the first from new contributor, Oliver Mackensie - we take a look at the console ports of the excellent Ghostrunner, with some quick PC comparisons, a detailed examination of the 60fps, 60fps/RT and 120fps modes, plus an overview of what to expect on the base PlayStation 4 too. Note: while typical resolution in 120Hz mode is circa 1296p, it is dynamic and we've seen ranges from 1188p to 1440p.
The Epic Games Store has another freebie ready for your library and it is a free runner.
Greetings Ghostrunners, The entire Ghostrunner team is proud to share that Ghostrunner has sold over 2.5 million units since it launched on October 27, 2020!
Neil writes: "Available to purchase and download right now, the Ghostrunner: Complete Edition pack works as the ultimate Ghostrunner experience, one that not just delivers the finest base game to the masses, but adds in the various expansions too."
Who cares about pixel and frame counting at this point . It’s really only the games that matter now . Digital Foundry really isn’t necessary . They don’t know tech as well as they act like they do . Sure they can zoom in and count frames but anyone can do that with the right software .
this is another vrr special for xbox staff, because without you wont feel very special, with frame rates all over the place
series s is a mess as per usual
PS5 is literally the only place to play this, with locked framerates and with the PS5 controller adding a whole other level of immersion
Another win for the ps5 and ps5 de.
This is definitely a game that looks like fps is king and it looks pretty nice. Once again, not much of a difference.