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280°

Cyberpunk 2077 There is Nothing Wrong with Crowd or Car Density on PC & New Look Misty Mod

CG writes: We have religiously been playing CDPR’s Cyberpunk 2077 since launch and witnessed it go through various transitions after numerous updates. The most recent 1.31 update seems to have fixed some things and broken others. However, it’s really tough to gauge what is what considering the numbers of platforms the game is on and the state of peoples hardware. We’ve seen a number of complaints regarding Night City’s lack of citizens which seems to fluctuate up and down with each update. We can confirm (via video) that on a top-end PC Night City is filled with cars and pedestrians especially when on-foot. The numbers diminish when you start driving around at speed. In addition, there looks like quite a bit of pop-in but that might be down to us using a regular HDD rather than SSD. Either way, take a look at the video which shows off tons of cars and people. Don’t forget to skip to around 9 minutes to see a new gothic look for Misty courtesy of this mod from Mental Hygiene.

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Community1329d ago
LordoftheCritics1329d ago (Edited 1329d ago )

This game looks quite realistic. Overweight people everywhere.

annoyedgamer1329d ago

USA is like this giant fat cultural bohemoth that just swallows up media and turns it into a pile of slop. Cyberpunk is the latest victim.

1329d ago
frostypants1329d ago

@annoyedgamer your statement makes zero sense. Was that supposed to be edgy?

CrimsonIdol1329d ago

I've actually never noticed pedestrian copies. Obviously this is a thing because I keep hearing it but yeah, seems like it's more of a thing depending on hardware. I'm sure there probably have been copies that I probably just wasn't looking out for but yeah hasn't been an issue. I have had 10GB or 11GB of video RAM, 32GB of system RAM and was running the game off of an NVMe SSD so I'm sure that helped.

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CrimsonIdol1329d ago

Why the hell were they running it off a HDD though for a "top-end PC" though? We already know the game struggles to stream off mechanical drives

anast1329d ago

I like the new Misty...too bad they made the game for top end PCs (the AI still behaves the same) and not the millions of consoles they advertised. Also, The pop-in with this game is something else.

JelloCorn1329d ago

Bulk of sales were on pc, they let their greed get the best of them by releasing on last gen consoles though. It feels like some higher ups didnt understand that this game shouldnt be on last gen systems, they could have used all that effort to make the pc version better and get a ps5/series x version out near launch.

anast1329d ago

They should have managed their company and delivered and advertised a feasible game.

Stanjara1329d ago

Red Dead redemption 2 and GTA v run fine on PS4.

Cdpr didn't have experience with city tech, and that's fine.

Their board and PR on the other hand...
What were they thinking?

JelloCorn1329d ago (Edited 1329d ago )

Great game on pc, they should have just skipped last gen consoles. It might have made them some money short term, but it did damage long term. Not to mention some 56% of sales were on pc, many of which from their own store where they get by far the biggest cut per sale.

jznrpg1329d ago (Edited 1329d ago )

The sales numbers would be different if they actually released something worth playing on console (PC wasn’t good at launch either still and unfinished game unfortunately) . It wasn’t even on the store for months on PS after they took it off for being a broken mess . I bought the PS4 version for less than 20$ but still haven’t played it . I do agree they should have skipped last gen and just launched PC next gen but they wanted that money . But sales would have been a lot different if they release a good game on all generation console/PC

anast1329d ago

I agree. People are still having problems on PC. Go over to GoG, it isn't all roses over there. But, yeah, they should have managed themselves like big boys and girls and made a feasible game. This way there would be no need for any of this.

anast1329d ago (Edited 1329d ago )

In business slang 44% is a F' ton of money. They would have lost not just "some" money.

bacano1329d ago

Looking nice, but I'll still take my time to buy it again

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60°

CD Projekt RED Talks Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2

CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.

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50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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Profchaos15d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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Sonic188116d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos15d ago (Edited 15d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy0116d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto16d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl316d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS16d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos15d ago (Edited 15d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr16d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

Notellin16d ago

If they did what would that be even do for you?

originaljohn12d ago

Why do you care, are you a developer?

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Profchaos15d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked