CG writes: We have religiously been playing CDPR’s Cyberpunk 2077 since launch and witnessed it go through various transitions after numerous updates. The most recent 1.31 update seems to have fixed some things and broken others. However, it’s really tough to gauge what is what considering the numbers of platforms the game is on and the state of peoples hardware. We’ve seen a number of complaints regarding Night City’s lack of citizens which seems to fluctuate up and down with each update. We can confirm (via video) that on a top-end PC Night City is filled with cars and pedestrians especially when on-foot. The numbers diminish when you start driving around at speed. In addition, there looks like quite a bit of pop-in but that might be down to us using a regular HDD rather than SSD. Either way, take a look at the video which shows off tons of cars and people. Don’t forget to skip to around 9 minutes to see a new gothic look for Misty courtesy of this mod from Mental Hygiene.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
Source code for CD Projekt's action role-playing games The Witcher 3 and Cyberpunk 2077 have allegedly been compromised.
Well they are using unreal engine now thanks to there work culture and horrific job on making cyberpunk so for the future no impact.
But it will be interesting to see what mods will be made
https://rebel-wolves.com/
Wait a min...I swear to god CP2077's source code got leaked before. CDPR needs to stop using "password123" for all their accounts 😅
Cyberpunk 2077's launch resulted in a loss of goodwill with gamers, but there is a way to earn it back with the upcoming sequel.
They will need to add everything they promised in the first one and not over promise on the second one.
As somebody who has been playing the tabletop games since the 90s and was let down on launch by my PS4 version, you can bet I'm not going the preorder any sequel.
3rd person option, and everything else that was originally promised. Next don't force agenda driven naratives. Finally, release a finished product without need for day one patches.
looks nice
The pop-in is diabolical.
I like the new Misty...too bad they made the game for top end PCs (the AI still behaves the same) and not the millions of consoles they advertised. Also, The pop-in with this game is something else.
Great game on pc, they should have just skipped last gen consoles. It might have made them some money short term, but it did damage long term. Not to mention some 56% of sales were on pc, many of which from their own store where they get by far the biggest cut per sale.
Looking nice, but I'll still take my time to buy it again