CG writes: We have religiously been playing CDPR’s Cyberpunk 2077 since launch and witnessed it go through various transitions after numerous updates. The most recent 1.31 update seems to have fixed some things and broken others. However, it’s really tough to gauge what is what considering the numbers of platforms the game is on and the state of peoples hardware. We’ve seen a number of complaints regarding Night City’s lack of citizens which seems to fluctuate up and down with each update. We can confirm (via video) that on a top-end PC Night City is filled with cars and pedestrians especially when on-foot. The numbers diminish when you start driving around at speed. In addition, there looks like quite a bit of pop-in but that might be down to us using a regular HDD rather than SSD. Either way, take a look at the video which shows off tons of cars and people. Don’t forget to skip to around 9 minutes to see a new gothic look for Misty courtesy of this mod from Mental Hygiene.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
looks nice
The pop-in is diabolical.
I like the new Misty...too bad they made the game for top end PCs (the AI still behaves the same) and not the millions of consoles they advertised. Also, The pop-in with this game is something else.
Great game on pc, they should have just skipped last gen consoles. It might have made them some money short term, but it did damage long term. Not to mention some 56% of sales were on pc, many of which from their own store where they get by far the biggest cut per sale.
Looking nice, but I'll still take my time to buy it again