Jason Toro writes: “Psychonauts 2 is the long-awaited sequel to one of the funniest and greatest collectathons of all time. But, was 20 years of waiting worth it?”
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
I started this game yesterday. Very well done and very refreshing with a creative world. This is truly video games as an art.
To me, this is creativity at its best and none of the videos I've seen previously on this game do it justice. Picking it up and giving it a try turned from a 1/2 hr to 4 hrs and I didn't want to put the controller down.
I love platformers and gamers got a real treat with this game.