Metro Exodus: Enhanced Edition is one of the best showcases for ray-tracing technology on current-generation consoles.
It's awesome on PS5, and I actually consider it to be something of a masterpiece. This level of storytelling, immersion, and atmosphere aren't common in the FPS genre. The game's world is just jam-packed with detail. Really love the franchise, and Exodus utterly succeeds at retaining the distinct Metro feel while evolving and being more open-ended.
Yeah. Exodus was basically the spiritual successor to STALKER before it was known STALKER 2 is actually going to be a thing.
All this time being a Metro fan I've barely paid any mind to Stalker. I know very little about it other than the obvious engine/asset similarities. Stalker 2 looks very interesting to me though and from what I've seen, I'm ready to jump into it with S2.
I was following STALKER 2 before or around the time Metro 2033 first came out. I'd say about 2010.. then GSC shut down, then reopened and then shut down and now finally this thing is getting done. Third times a charm.
It's a really cool series. It's not as visceral as the Metro series, and doesn't tell as engaging a story, but there's a lot more focus on the survival aspects and playing sides with the different factions. The combat is also a lot more a simulation than Metro's more typical FPS combat. Not sure if you have a decent PC, but if you could run it with the complete mod, the game looks a lot better than a game its age deserves to be. And it adds some balances and tweaks to the experience. The entire series can probably be has for dirt cheap too, with all the sales.
It’s a good game but I find the movement awkward I am only 5 hours in.. but it’s visually impressive
This game is surprisingly underrated. One of the best single player adventures of the last generation. You really felt like you’d been on an epic journey with it.
Just got the plat and beat the game on Ranger Hardcore. So, so good.
I had to uninstall it, I couldn’t do the snail pace character movement even on max sensitivity.
Too bad they couldn't get the hdr implementation correct.
"Raytracing throughout" is very misleading, not all light sources are ray traced, there are still static lights placed throughout like the church windows in the Volga mission for instance and some baked lighting in dark scenes, also a lot of faked or outright missing shadows when shing your torche, also some very distracting sparkling ray noise in spots. I was rather deflated after finding these and felt lied to when considering both the trailer and digital foundrys peice.
It's ray traced global illumination, not ray traced reflections, light sources etc. There's a big difference between ray traced local light source and ray traced GI.
To me this is the closest thing around to how revolutionary Half-Life and Half-Life 2 where on PC. Doesn't quite hit the same nastalgia, but it is very close. Very unique. Another really well done FPS with a similar feel is the newest Prey game, very underrated.
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