Higher resolution vs a more consistent 60fps.
Rebellion's Atomfall is finally out! But what happens if you can't get your hands on it yet? Luckily, here are the top 8 games like Atomfall.
Kinda reminds me of miasmata also with how the navigation works. Not to miasmata's extent but definitely in the same vein
A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.
Metro Exodus turns 5 years old today, and has now sold over 10 Million copies.
Metro will return in VR with Metro Awakening from @vertigogames
in 2024 - and the next mainline Metro from @4AGames
…
When it’s ready
Thank you for coming on the journey so far with us.
The PS5 having a better framerate and the Series X having a better resolution has been such a common theme so far for this generation.
Are MS telling developers to push the resolution as high as possible or what? I think most Xbox players would much prefer a reduction in resolution to get iron out framerate issues.
So, the usual then?
It's weird to me that with both games using the same dynamic resolution system, that the SX version would maintain higher resolution at the cost of more frequent frame drops. Maybe they do these targets assuming enough SX owners will have VRR capable screens (which of course is irrelevant for PS5 at the moment, unfortunately). If that is factored in, I can understand if they decided to push resolution a bit more, even at a slight performance cost.
Oh
Pathetic on both consoles.
The fact PS5 goes below 1080p is beyond pathetic. Performance over resolution all depends on how bad the frame rate is and how low the resolution drops. Since the Series X only drops frames here and there, but at least maintains 1080p.
On PS5 its a blurry mess but at least you got adaptive triggers, I guess
Raytracing and these “new” consoles dont mix
Now you will have people on here saying lower then 1080p is acceptable, when just a few months ago anything below 1600p was blasphemy