From Eurogamer: "Nintendo's E3 2021 Direct saw it reward patient fans with the long-awaited return of franchises like WarioWare and Advance Wars, and (after much teasing) eventually show more Breath of the Wild 2. But perhaps its most astonishing announcement was of Metroid Dread - a project even the most patient Metroid fans gave up on over a decade ago.
Initially described as "Metroid 5", Metroid Dread was a surprise so good it trolled Metroid fans twice. No, this wasn't Metroid Prime 4. And no, really, this was going to be the game fans had written off as vapourware. It was a brilliant rug pull, and all the better for Dread being just a few months from launch.
But how similar is the Metroid Dread you'll play in October to the concept canned more than a decade ago? And why is it coming back to life now? This week I attended a roundtable interview over Zoom with Yoshio Sakamoto, Nintendo's 2D Metroid custodian, to find out more about the long-lost project, and how it serves as a conclusion to the story arc he has spent 35 years developing.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Never gave up hope. I knew Nintendo would bring back Metroid‘s roots unlike Nintendo other companies don’t go there yuck