280°

Final Fantasy VII Remake Intergrade File Size Is Smaller Than FFVII Remake On PS4

Final Fantasy VII Remake Intergrade has received a file size on the PS5 and it is smaller than the original game on PS4 if we compare both versions.

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twistedvoxel.com
masterfox1434d ago

next week will be awesome !, next gen FFVII upgrade and Rachet and Clank Rift apart, E3, and lots of game announcements will start appearing.

waverider1434d ago

less space is always good thing.

CrimsonWing691434d ago

Welcome to the magic of file compression.

AnnaDea1434d ago

New Kraken compression baby~

People were bitching about how big the games would be for the Playstation 5, but it turns out that 4k 60fps with larger textures, better lighting, shadows etc is still smaller than 1440p 60fps with really blurry doors.

Way of the Future~

BrainSyphoned1434d ago

4k graphics mode or 60fps performance mode. Not 4k 60. Be excited, but be realistic.

"The PS5 version improves the game’s lighting, texture, and environments, while adding new features including the ability to switch between Graphics Mode, which prioritizes high quality 4K graphics (4K compatible display required), and Performance Mode, which prioritizes smooth action at 60fps."

Babadook71433d ago

Y thumb this down? ☝️

AnnaDea1433d ago

FPS doesn't have anything to do with file size at all.

Nowhere did I even imply that it's 4k 60 fps more than mentioning that is the options for the PS5 version.

SinisterKieran1433d ago

Yeah I don’t know why you’re getting thumbs down. You’re right.
I’m still super impressed with the compression though. Ffvii might be one of those games I can enjoy at 30fps too.

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90°

FFVII Remake/Rebirth Director Hints At Entire Trilogy Getting A Nintendo Switch 2 Release

Final Fantasy VII Remake/Rebirth director Naoki Hamaguchi has hinted at the entire trilogy getting a Nintendo Switch 2 release.

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twistedvoxel.com
gold_drake2d ago

i mean, weve been joking about this for a while now haha

they're gonna resell this trilogy for the next 20 years ha

but i wonder ... remake and rebirth already had to cut back on the psr4and ps5.

hows that gonna go on that inferior system?

andy851d 16h ago

Steam deck runs it ok and the switch 2 is more powerful (docked]. Handheld mode will be the interesting one

PRIMORDUS1d 8h ago

No physical release GTFO. This game deserves to be in your collection, not some digital shit.

raWfodog1d 1h ago

I can definitely see them offering a boxed collection of the entire trilogy after it’s completed. Or at least it would be a smart thing to do if Square wanted to bring in more money.

90°

Square Enix on Bringing Final Fantasy VII Remake Intergrade to Nintendo Switch 2

Square Enix talks about developing Final Fantasy VII Remake Intergrade for Nintendo Switch 2 in a behind-the-scenes interview.

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clouddosage.com
raWfodog2d ago

Why do we think this is coming out on Switch 2 before Xbox? Any thoughts? The S2 is not more powerful than the Series S so it’s not a ‘lack of power’ issue. Perhaps the sales forecast is higher on S2 than Xbox so that’s maybe where their priority lies?

jznrpg2d ago (Edited 2d ago )

It’s definitely a sales issue. If Xbox didn’t have players used to GamePass I bet it would be there already.

andy851d 21h ago

The fact people will buy it. Xbox gamers generally have minimal interest in this series. Portable Final Fantasy will go down a storm in Japan where the switch sells huge numbers

repsahj1d 12h ago

Hamaguchi states not just the remake but the entire FF7 remake series.

repsahj1d 12h ago (Edited 1d 12h ago )

The Switch 2 version is really beautiful. It looked as good as the PS5 version.

190°

Final Fantasy VII Remake Update 1.002 Adds Head Start Mode and Scene Fast-Forward Option

Final Fantasy VII Remake update 1.002 introduces the 'Head Start' mode for a powered-up journey and a fast-forward feature for event scenes.

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twistedvoxel.com
Workshyskiver146d ago

But why? I mean cool and all just seems a bit random. Now if they could set a mode in Rebirth that makes these Brutal challenges easier then I am all for it...

JimBeans146d ago

Because they will release the games as a completed trilogy when the third one comes out but they need a way to deal with the boring sections.

SethNW146d ago

Probably features they are developing for future titles on same engine, or in other words third part, and they are easy and cheap to backport to released entry. Which also expands their options test feature in sort of safer environment, where it won't hurt anything if it isn't popular or used. Since everyone already bought the game. Plus they probably will want to eventually release whole trilogy as one game. Which will warrant feature parity between all three, so doing work ahead of time won't hurt.

Babadook7145d ago (Edited 145d ago )

"But why?"

Personally I like the "fast forward" as opposed to just "skip" for times when I need to replay a mini game thats combined with story (like the upper Junon 1st infantry mini game). I wanted to improve my result without skipping the part of the cinematic that reveals your result. This feature makes those moments more precise. There're probably plenty of times when this will be nicer.

andy85146d ago

I don't really see the point of speeding up cutscenes. Aren't they there to be enjoyed. And if you don't want to see them again..just skip them

jambola145d ago

Does it let me skip the forced cutscenes in battle?
like in the final battle where there's a full minute long unskippable cutscene?
will it finally do that, or do we have to wait for a pc release where 1 guys in his bedroom with no funding to fix this