Ultimately, Cyberpunk 2077 finds itself between a rock and a hard place despite factoring in the gripping narrative and satisfying finale. On one end it has a visually impressive but virtually dead open world that lacks any real incentive for engagement considering how superfluous everything is; on the other, are the mediocre gameplay and shallow RPG systems marred by poor design and glaring technical issues. It's a schizophrenic product with a lot of good ideas but half-assed execution - no doubt in part due to the game's troubled development cycle.
While CDPR's attempts to polish the game haven't been fruitless by any means, I still do not recommend anyone pick this up - for now at least. Cyberpunk 2077 admittedly does have some engaging stories to tell and scenic views to show, and I certainly had fun, if in bursts, throughout my ~120 hour journey - in fact, it's the gripping characters and the stunning finale that kept me from regretting picking this up.
CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.