From Twinfinite: "Throughout Nier Replicant there are plenty of questlines that require you to get ahold of certain raw materials to either progress or complete them. The Broken Lens is one such piece of scrap that you’re going to want to get your hands on as soon as you can. Here is everything you need to know about how to get Broken Lens in Nier Replicant."
Shuhei Yoshida chats with Yoko Taro, Yosuke Saito, and Keiichi Okabe about their work in the NieR series.
One thing about the action game genre that has less evolved and to an extent has even gotten worse is the use of camera in most action games.
Good read. Some of the games mentioned in the article really do put you through your paces in terms of getting the camera right.
I don't have a lot to add to this but I'll say that whenever there's an option to do so I'll always have the camera close in.
Football games are a good example, yes if you zoom out to a birds eye view you can see everything unfolding like a general on a battlefield, and you'll be effective, but it's not fun to play that way in terms of enjoyable gameplay or immersion.
Wow this writer sucks at modern action games. Controlling the camera with the right stick has been a thing since the original DualShock, it's been commonplace ever since.
If you have trouble with God if War '18 and Dark Souls camera angles, then you're pretty much bad at controlling the camera period.
I prefer having the camera up close too for the most part, I wanna see more detail and be up close to the action.
BLG writes: "It’s hard to get away from the post-apocalyptic genre. It saturates film, television, and video games. Nowadays, it seems like there’s a never-ending supply of destruction. Media, developers, and storytellers are obsessed with how people survive once the world ends. And with good reason! We all love getting to see a somewhat familiar world marred by zombies, the fall of man, or nuclear disaster. There is a certain excitement in imagining what society does once the world has fallen apart"