290°

Godfall Dev Expects PS5 SSD To Be 'Biggest Overall Game-Changer' In Next Few Years

From PSU: "Keith Lee, CEO of Godfall developer Counterplay Games, has said he expects the PS5 SSD to be the ‘biggest overall game-changer’ allowing for more than just faster loading times as game makers squeeze more of the hardware."

waverider1542d ago

yeah, First its just speed up load times, but when engines are made to take advantage... Damn it will be amazing.

isarai1541d ago

We're already seeing the first wave of benefits with file sizes being nealy halved. I'm really excited to see what this baby can do in future games

waverider1541d ago

I think that doesnt have nothing to do with the next gen I/o of the PS5, but the technique to compress the game, that is better then the one used by microsoft.

purple1011541d ago

true, but they couldn't do this last gen, so its the ssd+compression working together that allows it.

also agree when the new games come specifically for ps5, then we will see who's got the most powerful console.

already looking at horizon zero dawn vs new halo,, its not even close.

isarai1541d ago

@waverider

The compression tech relies on the SSD speed to unpack at the speed it does. That's how it's halving game sizes right now. It's awesome stuff.

jaymacx1541d ago

Wasn't it also mentioned that the Games don't need duplicate assets so File sizes will be smaller?

IamTylerDurden11540d ago

We've also seen the most obvious benefit in improved load times with extraordinary results in first party and Sony published games like Miles and DeS.

Returnal will continue this trend and a few weeks later R&C looks to delve into more uncharted territory with gameplay designed around the 5.5 raw speeds.

But as others have mentioned, the potential goes far beyond anything we've seen thus far. DualSense was an instant hit and now the SSD and Tempest engine are slowing building and attempting to win over fans. Next gen hasn't been the visual jump of previous generations but perhaps more importantly we finally have technology that can lead to huge gameplay innovations as well as features that will dramatically enhance immersion.

+ Show (2) more repliesLast reply 1540d ago
IamTylerDurden11540d ago

Agreed.

R&C Rift Apart near instant world warping and one second respawns in Demon's Souls is just the tip of the iceberg. People have yet to understand the advantages this SSd can have. We've already seen extraordinary load times and incredible texture streaming on games like Demon's Souls, but as I've said from the day this SSD was announced, load times are nothing compared to what we'll see when games are designed around it.

Sites like Gamespot reported backwards compatible load time comparisons between SX and PS5 and made the PS5s SSD out to be weaker than SXs. Ppl jumped on this laughable information and created a false narrative, not understanding that these load times were based on PS4 and XB1X versions of games. XB1X had far better memory and games were optimized for it this resulting in much faster load times on 1X compared to Pro. Since these BC games were entirely unoptimized PS5s SSD was starting with usually twice as long load times and it still was able to cut them down and in most cases match or slightly beat SX. When u look at the percentage that load times improved, PS5 won out by a wide margin. And that's just raw horsepower, this custom SSD really is designed for optimization rather than grunt power. It's sad that bad information hits the masses and catches like wildfire, but as more games release the evidence will mount.

darthv721541d ago

I like the idea that the SSD is fast enough to be used as virtual memory if they needed to.

Eonjay1541d ago

This is really it right here. Its is virtual memory but much faster than what we are used to in the past. It's like 100 GB of extra DDR memory. It's fast enough that you don't have to stream textures into system memory. The possibilities are outrageous.

GottaBjimmyb1541d ago (Edited 1541d ago )

Very unlikely that is true. So what happens if they develop a game using the SSD as memory, but a user has no free space? Is Sony going to lock down some space for that use? how much? Are devs able to lock it in their game file size? If so, that adds up over multiple games.

Just really doesn't really make sense that it would ever be used in that way. It is also unlikely memory is going to be constraint on these consoles anyway.

Also, the bandwidth is not very comparable:
16GB GDDR6/256-bit 448GB/s Bandwith

Custom 825GB SSD 5.5GB/s Read Bandwidth (Raw) Typical 8-9GB/s (Compressed)

Eonjay1541d ago

@GottaBjimmyb

Actually over 150 GB of the PS5 's storage is completely inaccessible to the user from the rip. Surely you don't think that is all for the OS do you? We don't know the size of the SSD dedicated to this game memory but it's obviously much more than the system memory in size itself. Plus developers have alluded to this in the past.

GottaBjimmyb1541d ago (Edited 1541d ago )

@Eonjay sounds like you are just speaking past your understanding. It is 825GB, but systems address storage in GiB, so that means the drive is 768GiB and 667GiB are available. 10.9 GiB are used by Playroom, so that leaves about 90GiB for the system, it is definitely possible some of that is set aside for Virtual memory, but again at 1/10 the speed (and that is theoretical, not actual) I highly doubt that is a use case that is happening how you think it is.

you can't just use GB and GiB values interchangeably to fit a talking point. It is 667GiB you can't then say 825GB - 667GiB = 158GB, that doesn't even make sense as you just used two completely different units.

"Surely you didn't think" 1GB =1GiB, right?

1541d ago
GottaBjimmyb1541d ago (Edited 1541d ago )

@saishi "I'd like to point out that all SSD's have more space than what is accessible by the user. This is a necessary feature because over time the circuits will wear down and become unusable. The unusable circuits get replaced by the extra circuits."

Ok, that may be true, what is your point?

"And as for the virtual memory discussion it doesn't require any extra space, they just read the textures directly from the SSD. The textures are already on the SSD there would be no reason to copy/duplicate them onto any separate space on the SSD."

That is only partially true, but also has nothing to do with the issue of the massive bandwidth issue. All of the information is stored in Ram well before it is used, it isn't as simple as just use the harddrive as more RAM either when they do not have the same speed and capability.

They would need to run specific things from memory and specific things from the harddrive realistically, otherwise you would go from streaming data @400GB/s+ to 5GB/s. That makes optimization and general play pretty unstable at best.

More over you guys all keep downvoting, but have yet to point out the incorrect statement I made in the post you downvoted. Just upset I pointed out that there is no magically memory appearing from the PS5. Both things you brought up have 0 to do with what I said, your first point being misleading at best, but mostly just wrong. They can expand virtual memory with the SSD but that does not mean it will function even nearly close to as if there was that amount of additional actual RAM.

1541d ago
Eonjay1541d ago (Edited 1541d ago )

@GottaBjimmyb.

I'm not wrong rookie lol. If there is 768 GB with 667 viewable to the user that doesn't mean that the whole 667 is available to the user for game/media storage. Your problem is that you don't want to believe what is blatantly obvious... Even though you are commenting on an article where a Dev is literally saying that the SSD is the MVP here. Doesn't mean you can should be condescending. I said over 150 GB is not available to the user. That was a correct statement.

GottaBjimmyb1541d ago (Edited 1541d ago )

@saishi "Things that are being run from the SSD don't need to go into memory that's the whole point."

If the SSD is using it's whole bandwidth to be used as memory, it cannot get that information to the gddr6 memory which has a far higher bandwidth. It is a much greater benefit to be able to load information from storage to memory quickly than it would be to randomly pull information from the SSD as virtual memory. You guys are clearly misinterpreting the quote even more severely than the article writer. All he zaid is they can get faster loading and more on screen because the SSD can send to memory far more quickly, not because the SSD can be used as really slow memory. I swear you guys literally have no clue... it honestly is hardly worth the time.

~~~~~~~~~~~~~~~~~~~~~~~
@eon "I'm not wrong rookie lol. If there is 768 GB with 667 viewable to the user that doesn't mean that the whole 667 is available to the user for game/media storage."

No, it literally does mean that 667GiB is available to the user....

~~~~~~~~~~~~~~~~~~~
"Your problem is that you don't want to believe what is blatantly obvious... Even though you are commenting on an article where a Dev is literally saying that the SSD is the MVP here. Doesn't mean you can should be condescending."

I didn't say the dev is wrong or right, I said you are wrong to say the SSD is basically RAM or can expand upon RAM in any meaningful way.

Also what is this blatantly obvious thing? You mean because I got downvotes that means you are right and I am wrong? Unfortunately in this case it just means there are more uninformed users than informed on here, but I don't care either way, believe what you want, I was just trying to clear up misinformation for those who care.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
"I said over 150 GB is not available to the user. That was a correct statement."

No, it is not I already proved that is not correct. 768GiB is avaible total 768GiB = 825GB, the 667 you see available is in GiB. 768-667 = 101. Playroom is 10.9GiB so that means there is 90.1GiB available, and that is ~84GB. Almost half of your claim 150GB.

Again, you guys keep saying how wrong I am, yet fail to point out or explain what is wrong, I clearly lay out simply with the math and process why you are wrong, take 2 seconds on google and you would see you are wrong. Rule by votes might make you feel better, but definitely doesn't make you right.

In this case, it appears the vote just signifies which response makes Sony fans feel happier about the PS5, but the reality is, I am not downplaying the SSD, just clarifying the use you are claiming, just is not a good use and more specifically is just not based in reality.

GottaBjimmyb1541d ago (Edited 1541d ago )

@saishi also In most cases, Yes, information does indeed need to go to memory, only memory can talk directly to the CPU in most cases. Also RAM in volatile, so it can remove all data very quickly compared to NVRAM the SSD would have.

You are just taking my comments which are general and nitpicking wording to remove the context of what I have said. You haven't said anything contradictory to my point at all, meanwhile having incorrect information in your replies that muddy the waters even further.

Point is this:
1. the SSD in the PS5 is not as good as the memory, not even close.
2. Using the SSD as additional RAM provides almost no benefit, the dev here did not claim that and noone with understanding of how these things work would claim that.
3. The SSD is impactful and a big deal, just not specifically how you guys are claiming it helps.
4. That data generally needs to be paged, not just read from where it exists. It is usually read sequentially when possible also. Also, virtual memory is a specific set of memory that is set up this way, you don't generally just pull from the SSD or HDD as a whole with virtual memory. Though it may be possible, that is quite an assumption with no backing information and very little chance of being true and again very little benefit. Also Virtual memory is not the same as memory, regardless.

Eonjay1541d ago

"No, it literally does mean that 667GiB is available to the user."

I will say this very plainly:
You are wrong. 667 is the size of the drive that the user sees but there is a piece of that that comes up as Other/reserved and is not available to the user.. It actually changes in size but it can be 50GB in size by itself. So back up, read my original comment and try to infer what I am saying. There is roughly 150 GB that are simply not available to the user.

Your comments make you look manic.

Orchard1541d ago

“It's like 100 GB of extra DDR memory. It's fast enough that you don't have to stream textures into system memory. ”

This is complete BS.

PS5 memory = 448GB/sec
PS5 SSD = 5.5GB/sec
DDR2 memory (from 2003...) = 6.4GB/sec
DDR4 memory (latest) = 25.6GB/sec

So yes, you have 100Gb of extra DDR memory which performs like that of the system RAM in an early 2000’s PC.

The ssd speed isn’t even close to the PS5 vram speed, or even a modern PC’s system memory. Good luck streaming textures from that directly to the GPU.

1541d ago
8831540d ago (Edited 1540d ago )

Correction to an earlier comment that stated:
"PS5 SSD = 5.5GB/sec
DDR2 memory (from 2003...) = 6.4GB/sec
DDR4 memory (latest) = 25.6GB/sec"

The PS5 is already established to be very capable of providing an effective *17.3GB/sec* where texture streaming is concerned (which is part of what was being commented on earlier)...

GottaBjimmyb1540d ago

@eon "You are wrong. 667 is the size of the drive that the user sees"

Nope 667GiB is the free space out of box, not the size of the drive or even the partition.

"but there is a piece of that that comes up as Other/reserved and is not available to the user.."

Right that is the 101 GiB difference in 768GiB total drive size and 667GiB space available out of box. 10.9GiB of that 101GiB is taken up by playroom, so 90.1GiB is system reserved. 90.1GiB is approximate 84GB not 150GB.

It actually changes in size but it can be 50GB in size by itself."

No, the system reserve does not change, that is just false. How that system reserve is used may change, but not the size.

"So back up, read my original comment and try to infer what I am saying. There is roughly 150 GB that are simply not available to the user."

I backed up and read, and you are very clearly wrong, you just assume an upvote = you being correct. Sadly that's not the case. You keep sailying how plainly and clearly you are laying things out, but I literally gave exact math methodology and reasoning for why you are wrong, anyone with any understanding or comprehension knows you are wrong.

Orchard1540d ago

@883 Not a fair comparison to compare effective speeds vs raw hardware speeds. If you want to though, then the VRAM in PS5 and DDR4 in a desktop PC trump the SSD throughput even more...

Also even at 17Gb/sec you are still a couple of hundred of GB/sec short of the vram in the PS5 :)

Anyone thinking you’re going to see games use the SSD as RAM is living in a fantasy land.

+ Show (12) more repliesLast reply 1540d ago
masterfox1541d ago

it really is, is like a night and day change, even more impressive that is loading a game with such stunning visuals so damn fast!. at least for me the generational tech leap between generation has been achieve with the PS5. :D

Om4ever1541d ago

Completely laugthable... How could such a small improvement could be called a game changer 🤣... People should stop dreaming

Snookies121541d ago

A small improvement... Okay, sure...

andy851541d ago

Exactly one who thinks the SSD is just for loading times 😂

1541d ago Replies(1)
spss111541d ago

Can only imagine how awesome next gen games will be as the PS5 SSD is better utilized by devs in coming years.

Show all comments (59)
140°

Godfall Developer Has Been Hit With Layoffs

Counterplay, the developer behind Gearbox Publishing's action role-playing game Godfall, has been hit with layoffs, based on the latest information.

Read Full Story >>
nintendopal.com
SPEAKxTHExTRUTH447d ago

Godfall had potential. I bought it on launch day along with Demon’s Souls and Miles on PS5. One of the biggest issues I had with this game was multiplayer was not convenient and the combat system would not allow you to cancel a string which limited the combo potential. I still have it on my hard drive but haven’t played in a couple years. Maybe I’ll check it out. As far as the layoffs go it’s to be expected at this point.

70°

Godfall developer blog – March 17, 2022

Gearbox: "In our last blog we revealed Valorplate Shards – a brand new feature that lets you truly live out your ultimate Valorplate power fantasies!

Valorplate Shards are powerful new abilities that are thematically tied to each Valorplate, setting their playstyles apart in fresh and exciting ways.

We’ve been thrilled to see the excitement and discussion from the initial reveal which is why we’re happy to be back with a new blog post to cover some of the more nuanced mechanics behind Valorplate Shards."

Read Full Story >>
gearboxpublishing.com
770°

Godfall’s PS Plus version asks you to pay to get access to the full game

Godfall released last year alongside the PlayStation 5 and it wasn’t well-received, with criticism placed on the amount of content in the game. Now though, it’s been added to the PS Plus December 2021 games lineup, which is usually good news for developers looking to up their player counts and get people interested in their game.

However, it will be joining PS Plus as Godfall: Challenger Edition, a brand new version of Godfall that only includes three activities that make up the endgame. With the Challenger Edition, you can only access the Lightbringer, Dreamstones, and Ascended Tower of Trials modes, with everything else that is available in the regular version of the game not accessible.

Read Full Story >>
theloadout.com
monkey6021298d ago

Absolute horse shit! Don't go including borderline demos as my PSPlus games please

Popsicle1297d ago (Edited 1297d ago )

Agreed. If a publisher or developer wants to release a demo then put it in the demo section of the Playstation store as a free download. Do no masquerade this as some sort of benefit to PS+ subscribers. I was excited about this until I heard about the "Challenger Edition."

On a side note, if I am starting the game with leveled up and with "end game" weapons and powers, why would I pay an additional fee to downgrade my characters and start from the beginning only to climb the ladder again. This makes little sense on so many levels.

smashman981297d ago

This is 100 percent on Sony for allowing this

VenomUK1296d ago

@monkey602 It just goes to show what an ill-thought out move this is by Sony as so many people have responded to your comment and it has got a near-unanimous upvote - which for N4G is rare!

I know a lot of people are saying that the Godfall campaign isn't very good but I think it's better to include it and let the player decide.

monkey6021296d ago

Absolutely agree Venom

No point pretending to be the good guy and "save me the time, by putting me straight into the good bits"
If that was an option it would be great, but this is clearly to drive sales of a game that underperformed.
Made worse by the fact the Epic store is making it free on PC too.

thejigisup1297d ago

I agree. I am gonna add that the story of the game is trash, the in game hub is trash, the variety in the game is garbage. That being said, what is being offered is the best version of the game. It has everything you would need to enjoy everything good the game has to offer without inflating it with something that even people who love the game, myself included hate.

Crazyglues1297d ago

Yeah this is some real serious horse shit.... and indeed not what we signed up for when we paid for Plus...

No one agreed to demo's instead of the SONY promised full free games... when we signed up for Plus..

What the hell SONY..!

CaptainHenry9161297d ago

This is why I like gamepass. But I do have a feeling that Microsoft might go this route in the future

porkChop1297d ago

Doubtful. If Game Pass was just a bunch of demos the service would lose all of its appeal. People wouldn't pay a subscription for glorified demos.

SoonDeadByOldAge1297d ago

CaptH: I think MS will go the route of Forza Horizon 5 where they will have the complete game on Gamepass and sell the upgrade to the Delux edition. I’m totally fine with MS doing that.

deleted1296d ago

Confirmed, it's free on Epic Game Store next week too. :\

https://www.epicgames.com/s...

+ Show (2) more repliesLast reply 1296d ago
1nsomniac1298d ago

So the PS5 game we’re paying for, at a now increased price, is actually a demo!?

waderae1297d ago

no. if you are paying full price for this, you get the whole game.

garos821297d ago

ive spotted one of the lazy developers behind this garbage game! hows it going?

Eidolon1297d ago

It's a straight shoot to end game, free if not for a small price compared to the full-game price, but offered for free with PS+. And no, it's not a demo, it's the end-game. lol. The game is actually trash regardless. Warframe is probably better, and it's free. of course lot of MTX.

Kaii1298d ago

PS5 Game is actually the demo of a PS5 game, fascinating sales tac.
Scummy move on both Sony + Gearbox.
Merry Christmas =)

masterfox1298d ago

Well that sucks, at least will be able to try it to some degree, and if is good I might purchase , but yeah I think this shouldn't be offered like a PS plus free game, the developer could it handle this offer totally separated from PS Plus and this would it be seen more positive.

Popsicle1297d ago (Edited 1297d ago )

If you purchase the full game based on this demo, it will only encourage Sony and developers to release more demos to PS+ subscribers instead of the full versions of games. This is a test to see if the demo model is feasible and I personally will not support it.

bloop1297d ago

Hear hear. Fuck this shit.

siLENTEsKI1297d ago

I wonder which moron downvoted you. Probably some Sony Marketing Rep browsing n4g.

1Victor1297d ago

@popsicle it’s time to sharpen the pitchforks and oil the torches.

outsider16241297d ago

Exactly this!!!!! Thankyou.

Abear211297d ago

Agreed, this seems like Sony trying out new “business models” to boost sales for devs on subscribers, very not cool. Basically a glorified Demo is this months flagship offering, wtf.
Where’s the PR depts head at? Who’s idea was this BS? And in December? Laughable.

garos821297d ago

exactly what popsicle said, i would go a step further and add : dont even give this glorified demo the time of day. screw them and screw gearbox/sony for this awful "christmas gift"

+ Show (5) more repliesLast reply 1297d ago
BLAKHOODe1297d ago

You're just the kind of gullible fool they're hoping for.

gamepadneo1297d ago

There will always be company Simps! Disgusting move by Playstation and Gearbox!

masterfox1297d ago (Edited 1297d ago )

oh poor guy , did I offend you in something my crystal man?

siLENTEsKI1297d ago

@masterfox Since when is someone pointing out your stupidity a sign that they are offended? I think "observant" is the word you're looking for.

masterfox1297d ago (Edited 1297d ago )

@siLENTEski

I think your stupidity of your comments towards mine are even higher then, since you are the one triggered just saying, seriously shut the hell up and comment about the topic not towards me then, you little crystal man.

+ Show (1) more replyLast reply 1297d ago
thejigisup1297d ago

You dont need to buy the full game this has everything you need to enjoy godfall. They cut out the stuff people didn't like. If godfall was this version it would be rated higher for sure.

outsider16241297d ago

They also added mtx where you start off at max level. That alone destroy the purpose of progression. Sure you dont have to buy them..but this was a wierd inclusion.

porkChop1297d ago

If the best version of the game means removing 75% of the content... maybe it shouldn't be on PS Plus. Because clearly it isn't a good game.

Seraphim1297d ago

@porkChop - whether it was or wasn't a good game is subjective. However, while the campaign itself wasn't terrible there was no story there. Just a progression from area to area unlocking new suites w/ varying abilities... By the time I finished it I barely even touched the limited end game features the game had last year. Two friends were also uninterested in putting more time into the game. Truth of my opinion be told the best version of this game would have been a MP only title & that is essentially what people are getting with PS+. Except had this been MP from the start perhaps it would have a more robust end game & perhaps system.

That being said I did enjoy the game. The gameplay was good, felt rewarding, etc. Was just never really worth $40 let alone the $70 they came out asking.

It does baffle me some as to why they didn't just include the full game. It wasn't terribly received at launch on PS5 & probably didn't sell that well on PS4... And if the intention behind this from the Publisher is to drum up sales that's a piss poor strategy. As you can see from the backlash. They could've easily done a demo consisting of one sequence of Dreamstones and perhaps one tower run. Or, you know, just given the dam game away and start selling some skins for $3-5/ea lol.

GhostofHorizon1297d ago

I ranted about this in the other article so I won't go I to it again. Just a really disappoint way to end the year for Plus.

I wonder if they plan to sell this version of the game on the PS Store as well.

thejigisup1297d ago

They should, godfall as a whole was a letdown. The game modes they included are the meat and potatoes of the game. Everything else was not so good.

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