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Godfall Dev Expects PS5 SSD To Be 'Biggest Overall Game-Changer' In Next Few Years

From PSU: "Keith Lee, CEO of Godfall developer Counterplay Games, has said he expects the PS5 SSD to be the ‘biggest overall game-changer’ allowing for more than just faster loading times as game makers squeeze more of the hardware."

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waverider41d ago

yeah, First its just speed up load times, but when engines are made to take advantage... Damn it will be amazing.

isarai40d ago

We're already seeing the first wave of benefits with file sizes being nealy halved. I'm really excited to see what this baby can do in future games

waverider40d ago

I think that doesnt have nothing to do with the next gen I/o of the PS5, but the technique to compress the game, that is better then the one used by microsoft.

purple10140d ago

true, but they couldn't do this last gen, so its the ssd+compression working together that allows it.

also agree when the new games come specifically for ps5, then we will see who's got the most powerful console.

already looking at horizon zero dawn vs new halo,, its not even close.

isarai40d ago

@waverider

The compression tech relies on the SSD speed to unpack at the speed it does. That's how it's halving game sizes right now. It's awesome stuff.

jaymacx40d ago

Wasn't it also mentioned that the Games don't need duplicate assets so File sizes will be smaller?

IamTylerDurden139d ago

We've also seen the most obvious benefit in improved load times with extraordinary results in first party and Sony published games like Miles and DeS.

Returnal will continue this trend and a few weeks later R&C looks to delve into more uncharted territory with gameplay designed around the 5.5 raw speeds.

But as others have mentioned, the potential goes far beyond anything we've seen thus far. DualSense was an instant hit and now the SSD and Tempest engine are slowing building and attempting to win over fans. Next gen hasn't been the visual jump of previous generations but perhaps more importantly we finally have technology that can lead to huge gameplay innovations as well as features that will dramatically enhance immersion.

+ Show (2) more repliesLast reply 39d ago
IamTylerDurden139d ago

Agreed.

R&C Rift Apart near instant world warping and one second respawns in Demon's Souls is just the tip of the iceberg. People have yet to understand the advantages this SSd can have. We've already seen extraordinary load times and incredible texture streaming on games like Demon's Souls, but as I've said from the day this SSD was announced, load times are nothing compared to what we'll see when games are designed around it.

Sites like Gamespot reported backwards compatible load time comparisons between SX and PS5 and made the PS5s SSD out to be weaker than SXs. Ppl jumped on this laughable information and created a false narrative, not understanding that these load times were based on PS4 and XB1X versions of games. XB1X had far better memory and games were optimized for it this resulting in much faster load times on 1X compared to Pro. Since these BC games were entirely unoptimized PS5s SSD was starting with usually twice as long load times and it still was able to cut them down and in most cases match or slightly beat SX. When u look at the percentage that load times improved, PS5 won out by a wide margin. And that's just raw horsepower, this custom SSD really is designed for optimization rather than grunt power. It's sad that bad information hits the masses and catches like wildfire, but as more games release the evidence will mount.

darthv7240d ago

I like the idea that the SSD is fast enough to be used as virtual memory if they needed to.

Eonjay40d ago

This is really it right here. Its is virtual memory but much faster than what we are used to in the past. It's like 100 GB of extra DDR memory. It's fast enough that you don't have to stream textures into system memory. The possibilities are outrageous.

GottaBjimmyb40d ago (Edited 40d ago )

Very unlikely that is true. So what happens if they develop a game using the SSD as memory, but a user has no free space? Is Sony going to lock down some space for that use? how much? Are devs able to lock it in their game file size? If so, that adds up over multiple games.

Just really doesn't really make sense that it would ever be used in that way. It is also unlikely memory is going to be constraint on these consoles anyway.

Also, the bandwidth is not very comparable:
16GB GDDR6/256-bit 448GB/s Bandwith

Custom 825GB SSD 5.5GB/s Read Bandwidth (Raw) Typical 8-9GB/s (Compressed)

Eonjay40d ago

@GottaBjimmyb

Actually over 150 GB of the PS5 's storage is completely inaccessible to the user from the rip. Surely you don't think that is all for the OS do you? We don't know the size of the SSD dedicated to this game memory but it's obviously much more than the system memory in size itself. Plus developers have alluded to this in the past.

GottaBjimmyb40d ago (Edited 40d ago )

@Eonjay sounds like you are just speaking past your understanding. It is 825GB, but systems address storage in GiB, so that means the drive is 768GiB and 667GiB are available. 10.9 GiB are used by Playroom, so that leaves about 90GiB for the system, it is definitely possible some of that is set aside for Virtual memory, but again at 1/10 the speed (and that is theoretical, not actual) I highly doubt that is a use case that is happening how you think it is.

you can't just use GB and GiB values interchangeably to fit a talking point. It is 667GiB you can't then say 825GB - 667GiB = 158GB, that doesn't even make sense as you just used two completely different units.

"Surely you didn't think" 1GB =1GiB, right?

40d ago
GottaBjimmyb40d ago (Edited 40d ago )

@saishi "I'd like to point out that all SSD's have more space than what is accessible by the user. This is a necessary feature because over time the circuits will wear down and become unusable. The unusable circuits get replaced by the extra circuits."

Ok, that may be true, what is your point?

"And as for the virtual memory discussion it doesn't require any extra space, they just read the textures directly from the SSD. The textures are already on the SSD there would be no reason to copy/duplicate them onto any separate space on the SSD."

That is only partially true, but also has nothing to do with the issue of the massive bandwidth issue. All of the information is stored in Ram well before it is used, it isn't as simple as just use the harddrive as more RAM either when they do not have the same speed and capability.

They would need to run specific things from memory and specific things from the harddrive realistically, otherwise you would go from streaming data @400GB/s+ to 5GB/s. That makes optimization and general play pretty unstable at best.

More over you guys all keep downvoting, but have yet to point out the incorrect statement I made in the post you downvoted. Just upset I pointed out that there is no magically memory appearing from the PS5. Both things you brought up have 0 to do with what I said, your first point being misleading at best, but mostly just wrong. They can expand virtual memory with the SSD but that does not mean it will function even nearly close to as if there was that amount of additional actual RAM.

40d ago
Eonjay40d ago (Edited 40d ago )

@GottaBjimmyb.

I'm not wrong rookie lol. If there is 768 GB with 667 viewable to the user that doesn't mean that the whole 667 is available to the user for game/media storage. Your problem is that you don't want to believe what is blatantly obvious... Even though you are commenting on an article where a Dev is literally saying that the SSD is the MVP here. Doesn't mean you can should be condescending. I said over 150 GB is not available to the user. That was a correct statement.

GottaBjimmyb40d ago (Edited 40d ago )

@saishi "Things that are being run from the SSD don't need to go into memory that's the whole point."

If the SSD is using it's whole bandwidth to be used as memory, it cannot get that information to the gddr6 memory which has a far higher bandwidth. It is a much greater benefit to be able to load information from storage to memory quickly than it would be to randomly pull information from the SSD as virtual memory. You guys are clearly misinterpreting the quote even more severely than the article writer. All he zaid is they can get faster loading and more on screen because the SSD can send to memory far more quickly, not because the SSD can be used as really slow memory. I swear you guys literally have no clue... it honestly is hardly worth the time.

~~~~~~~~~~~~~~~~~~~~~~~
@eon "I'm not wrong rookie lol. If there is 768 GB with 667 viewable to the user that doesn't mean that the whole 667 is available to the user for game/media storage."

No, it literally does mean that 667GiB is available to the user....

~~~~~~~~~~~~~~~~~~~
"Your problem is that you don't want to believe what is blatantly obvious... Even though you are commenting on an article where a Dev is literally saying that the SSD is the MVP here. Doesn't mean you can should be condescending."

I didn't say the dev is wrong or right, I said you are wrong to say the SSD is basically RAM or can expand upon RAM in any meaningful way.

Also what is this blatantly obvious thing? You mean because I got downvotes that means you are right and I am wrong? Unfortunately in this case it just means there are more uninformed users than informed on here, but I don't care either way, believe what you want, I was just trying to clear up misinformation for those who care.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
"I said over 150 GB is not available to the user. That was a correct statement."

No, it is not I already proved that is not correct. 768GiB is avaible total 768GiB = 825GB, the 667 you see available is in GiB. 768-667 = 101. Playroom is 10.9GiB so that means there is 90.1GiB available, and that is ~84GB. Almost half of your claim 150GB.

Again, you guys keep saying how wrong I am, yet fail to point out or explain what is wrong, I clearly lay out simply with the math and process why you are wrong, take 2 seconds on google and you would see you are wrong. Rule by votes might make you feel better, but definitely doesn't make you right.

In this case, it appears the vote just signifies which response makes Sony fans feel happier about the PS5, but the reality is, I am not downplaying the SSD, just clarifying the use you are claiming, just is not a good use and more specifically is just not based in reality.

GottaBjimmyb40d ago (Edited 40d ago )

@saishi also In most cases, Yes, information does indeed need to go to memory, only memory can talk directly to the CPU in most cases. Also RAM in volatile, so it can remove all data very quickly compared to NVRAM the SSD would have.

You are just taking my comments which are general and nitpicking wording to remove the context of what I have said. You haven't said anything contradictory to my point at all, meanwhile having incorrect information in your replies that muddy the waters even further.

Point is this:
1. the SSD in the PS5 is not as good as the memory, not even close.
2. Using the SSD as additional RAM provides almost no benefit, the dev here did not claim that and noone with understanding of how these things work would claim that.
3. The SSD is impactful and a big deal, just not specifically how you guys are claiming it helps.
4. That data generally needs to be paged, not just read from where it exists. It is usually read sequentially when possible also. Also, virtual memory is a specific set of memory that is set up this way, you don't generally just pull from the SSD or HDD as a whole with virtual memory. Though it may be possible, that is quite an assumption with no backing information and very little chance of being true and again very little benefit. Also Virtual memory is not the same as memory, regardless.

Eonjay40d ago

"No, it literally does mean that 667GiB is available to the user."

I will say this very plainly:
You are wrong. 667 is the size of the drive that the user sees but there is a piece of that that comes up as Other/reserved and is not available to the user.. It actually changes in size but it can be 50GB in size by itself. So back up, read my original comment and try to infer what I am saying. There is roughly 150 GB that are simply not available to the user.

Your comments make you look manic.

Orchard40d ago

“It's like 100 GB of extra DDR memory. It's fast enough that you don't have to stream textures into system memory. ”

This is complete BS.

PS5 memory = 448GB/sec
PS5 SSD = 5.5GB/sec
DDR2 memory (from 2003...) = 6.4GB/sec
DDR4 memory (latest) = 25.6GB/sec

So yes, you have 100Gb of extra DDR memory which performs like that of the system RAM in an early 2000’s PC.

The ssd speed isn’t even close to the PS5 vram speed, or even a modern PC’s system memory. Good luck streaming textures from that directly to the GPU.

40d ago
88339d ago (Edited 39d ago )

Correction to an earlier comment that stated:
"PS5 SSD = 5.5GB/sec
DDR2 memory (from 2003...) = 6.4GB/sec
DDR4 memory (latest) = 25.6GB/sec"

The PS5 is already established to be very capable of providing an effective *17.3GB/sec* where texture streaming is concerned (which is part of what was being commented on earlier)...

GottaBjimmyb39d ago

@eon "You are wrong. 667 is the size of the drive that the user sees"

Nope 667GiB is the free space out of box, not the size of the drive or even the partition.

"but there is a piece of that that comes up as Other/reserved and is not available to the user.."

Right that is the 101 GiB difference in 768GiB total drive size and 667GiB space available out of box. 10.9GiB of that 101GiB is taken up by playroom, so 90.1GiB is system reserved. 90.1GiB is approximate 84GB not 150GB.

It actually changes in size but it can be 50GB in size by itself."

No, the system reserve does not change, that is just false. How that system reserve is used may change, but not the size.

"So back up, read my original comment and try to infer what I am saying. There is roughly 150 GB that are simply not available to the user."

I backed up and read, and you are very clearly wrong, you just assume an upvote = you being correct. Sadly that's not the case. You keep sailying how plainly and clearly you are laying things out, but I literally gave exact math methodology and reasoning for why you are wrong, anyone with any understanding or comprehension knows you are wrong.

Orchard39d ago

@883 Not a fair comparison to compare effective speeds vs raw hardware speeds. If you want to though, then the VRAM in PS5 and DDR4 in a desktop PC trump the SSD throughput even more...

Also even at 17Gb/sec you are still a couple of hundred of GB/sec short of the vram in the PS5 :)

Anyone thinking you’re going to see games use the SSD as RAM is living in a fantasy land.

+ Show (12) more repliesLast reply 39d ago
masterfox40d ago

it really is, is like a night and day change, even more impressive that is loading a game with such stunning visuals so damn fast!. at least for me the generational tech leap between generation has been achieve with the PS5. :D

Om4ever40d ago

Completely laugthable... How could such a small improvement could be called a game changer 🤣... People should stop dreaming

Snookies1240d ago

A small improvement... Okay, sure...

andy8540d ago

Exactly one who thinks the SSD is just for loading times 😂

40d ago Replies(1)
spss1140d ago

Can only imagine how awesome next gen games will be as the PS5 SSD is better utilized by devs in coming years.

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