The 2D dungeons are displayed on both screens. The catch is that after a certain amount of time, each screen will rumble and 'shuffle' sideways to reveal a new area. The aim is to avoid being caught during a 'shuffle' while simultaneously killing monsters and pulling levers to escape. It's fast-paced, exciting stuff, and marks out Away: Shuffle Dungeon as an intriguing title.
RPGFan - What was the last RPG that you played that made you say "Well, that was different?" Let's face it, there just isn't a whole lot of gameplay innovation in the RPG field these days. There are hosts of traditional RPGs with turn-based combat, mountains of strategy RPGs, and plenty of traditionally-styled action RPGs. Every so often tho
Editor writes: "AWAY: Shuffle Dungeon is limited, often to present a series of caves in which to walk to find the exit. If you are fans of dungeons games might even find some benefit, because it AWAY to be a challenging game. The big problem is that its basic idea makes the game almost always dry."
Meristation writes: "After playing Away: Shuffle Dungeon which is clear is that the story writers were not killed when developing a very original plot. It all begins in a remote village, Webb Village, a curse in which every year takes a person of the same. This phenomenon, known as "Away", decides to take our protagonist, a courageous young man named Sword".