With PlayStation 5 and Xbox Series X having so many games out of the gate with multiple performance options, it's important to consider the implications of different frame-rate targets and how they impact the experience.
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When it's not a very fast paced action game or racing game, but these days it's better to just give the option.
When the developer believes it is the best course of action for their game. We can run in circles thinking something should be better. Be it graphics, frame rate, more objects on-screen, resolution, better A.I., etc. It's the developer's game. Don't like it, make your own at 60fps.
And, contrary to all the BS, 30fps is playable. Don't let anyone make you believe it isn't.
Maybe because I come from a time when 15 fps was normal for bigger games but I'm fine with some games being 30 fps. I'm also fine with others being 60 fps. Far too many people act like 30 fps is an unplayable mess if it fits their argument. But if it's a game they like they'll find a reason to like it at 30.
Unless it's the Switch, 30fps isn't okay by any means.
Never