Wow. There was the supposed 'insider' that was saying that developers were having such a hard time running the Resident Evil 8 game on the PS5 console. That they were struggling. That the hardware was holding them back. What total BS. So much fud being spread about the PS5. It was like it was a disinformation campaign at times. Spreading false rumors about the PS5 constantly before it launched.
Didn't stop all the gutter trash gaming websites reporting on it. Didn't stop all the youtubers getting clicks off it.
A Lie can travel half way around the world, while the Truth is just putting it's shoes on.
But I also remember, that Dusk guy defending himself on twitter. He was saying, "Look it's what I have heard. It's true" and shit like that. It doesn't matter. He was part of the misinformation campaign against the PS5. Just a cog in the whole shit machine.
He also said it was having troubles during development but it's ok likely it'll be polished. This is also a demo not in the game. For all you know the actual game could have more drops because they're open areas.
I listen to him. He leaked monster Hunter rise and the fact it was being made on the RE engine. He also said RE8 is cross gen which we just found out as true And the shenmue anime which was oddly specific.
In the stream the dev said what you see in the demo you can also expect the same quality in the game. So you're wrong and the game is months away. For all you know they could optimize and polish it even more in the following months.
"I listen to him."
Well maybe you should stop listening to him. Apparently, he has stopped trying to be an 'insider' anymore.
But it is having trouble, it's running at non-native reconstructed 4K and it's having a hard time maintaining 60FPS in an inside environment with no enemies or real interaction.
They didnt. The game runs at locked 6o frames. The Series X run at 4k, but there are already video showing the game droping into 39 frames and with average of low 40 frames, while the PS5 runs at locked 60 frames. DF.... huge diference.
that's not true, there is one instance in a level where the frame dips. It runs locked the rest of the time at native 4k. Don't spread misinformation please.
DF don't check the whole game. They choose a slice of gameplay and test them. They don't test the whole game. So there might well be instances of what the OP is talking about.
Games don't "need" to exist at all. But yes, I obviously I want games to look better than they did on an old console last year, and games that are designed for an old system and slightly updated for a new one are not going to look as good as games designed from the ground up for the better hardware.
It's especially frustrating when it's being held back without good reason. By May, the type of person who buys RE games in the launch window will have already gotten a PS5.
You're one of those but but but, PS5 on fire, PS5 can't do ray tracing, only 9 tflops (less as soon as you put the disc in), now only a PS4 game. What Next?
Umm no. The only thing I am is mad that devs keep limiting PS5 games by making them cross gen, even though people stop buying non-casual titles on old hardware once new systems are out. So if devs are going to limit their games by designing them for PS4, then yes, I absolutely want them to run at flawless 60 fps 4k on PS5, because there are no excuses at that point.
Btw, PS5 is over 10 tflops (not that tflops are everything, as we've learned from PS5 games often looking and running better than SX versions). I don't even know what you are talking about with the PS5 on fire or lower tflops when you put the disc in stuff, unless you are just making fun of the stuff Xbox apologists make up.
Shadows are not RT and the lighting is not RT either. Flashlight does not cast shadows. and windows and glass do not reflect like they would with RT. So failed to see how RT is being used
slight RT on reflections, Digital Foundry just released a video on it and very little RT. I think the full game will have more but I would not be touting this for it RT.
Just played it on my PS5 and was blown away by it! will be getting this day 1 for sure! and now playing RE7 again now that i am in the mood! Also a FYI to any other RE fans... RE2 and 3 Remakes run silky smooth on PS5!!!
It's far from a locked 60, I'm seeing a large amount of dips in this demo, which makes me worried about the game when there are enemies and combat at play.
Still, the RE Engine in incredible, I hope they can optimize and lock it before the release.
Agreed. Especially since these environments are all inside and it's happening when only one enemy is onscreen. There's still plenty of time to fix, but I wonder about the dips in an outside environment with at least 3 enemies onscreen at once.
It’s a demo not a fished product they are not going to spend extra resources on optimising to get a perfect 60fps I have just completed the demo it was literally 15 minutes long you could speed run it under 5 minutes don’t Judge the performance on this demo
Will wait for the high end PC version 😁 But if the game had a choice on PS5, 4K 60 ray tracing or 1080p 120fps ray tracing I would always choose the 1080/120 mode. It's a much better gaming experience, 60fps, at least for me just doesn't cut it. Only exception would be MMOs where the CPU comes more into play and you will dip in the 30s or less will not matter if you have the best GPU your dropping frames 😉
That ray tracing is of very low quality and no dynamic shadows to speak of in the demo, that dungeon section should of been full of them but nup, im really hoping they are added in the retail version.
It's so weird for me to look at these comments... I'm a gamer that of course loves amazing graphics but we are in the comments section planning about Resident Evil 8's graphics that look stellar as if a lower resolution brick or room will hurt our game play emerging when we had a blast playing this on the PlayStation 2 or even... 1.
Of course the developers will optimize this game, as we know Resident Evil 7 was amazing and I'm sure this will be also, graphically and gameplay-wise but...
In contrast, it doesn't look anywhere near as crappy as the multiplayer portion of it and that we should be grateful for.
Ironically regardless of what this game looks like or the multiplayer, we're still going to give it a chance no matter how much crap we talk.
Wow. There was the supposed 'insider' that was saying that developers were having such a hard time running the Resident Evil 8 game on the PS5 console. That they were struggling. That the hardware was holding them back. What total BS. So much fud being spread about the PS5. It was like it was a disinformation campaign at times. Spreading false rumors about the PS5 constantly before it launched.
https://www.ccn.com/residen...
https://www.psu.com/news/ru...
Just google it and you'll find countless more.
The only positive to come out of this is that the 'insider' will never be listened to again.
Few frame drops at times, but I'm sure they will add more patches for launch and after. Optimizing it more and more. Overall the performance is great.
Goes to show the hitman devs did a terrible job with their PS5 port.
But that insider told me the PS5 struggles to maintain 1440p!
Well it's really a PS4 game, so it better run at 60 fps 4k on PS5.
Well it's not exactly 60fps mind you but i believe the final product will deliver most of it