Looking back at Kingdom Hearts 0.2, we lay out how it has better level design than Kingdom Hearts III.
For a long time, it's been widely accepted amongst Final Fantasy/Kingdom Hearts fans that Donald Duck is the most powerful mage ever to exist, mainly due to his use of the stupidly powerful Zettaflare spell towards the end of Kingdom Hearts 3. This spell is one step up from Teraflare, a spell which was used in Final Fantasy XIV that was so powerful that it completely wiped out the base game, giving the developers a canonical reason to let them bin everything and start again from scratch.
Now you're armed with this information, you can see how it was pretty surprising for Donald Duck of all characters to bust out Zettaflare and establish himself as the most powerful character in Final Fantasy/Kingdom Hearts lore. However, now that Final Fantasy XVI has arrived and delivered a whole new cast of characters, a new challenger has arrived to provide Donald with some much needed competition.
Final Fantasy features many strong characters, but an unlikely character from Kingdom Hearts is able to cast the most powerful spell ever seen
that was pretty amazing, not gonna lie, i might have shed a tear or too, just cause of pure awesomeness.
he was already my favourite disney character and one of my favs from KH and then to see that amazing spell too. aah so good xD
Final Fantasy's strongest magic user is Donald Duck, who never appears in a final fantasy game.
Kingdom Hearts is filled with otherworldly boss battles, but only one stands out like a phoenix dancing with ethereal grace across the night sky. Before we embark upon a discussion concerning Kingdom Hearts' exceptional boss battles, it may be prudent to first reflect on the evolution of the criteria for appraising video game bosses. This criterion has undergone a major metamorphosis over the past decade; one that owes much to the profound influence of From Software and its iconic Souls series.
"Yozora is much more than a grueling secret encounter; he is a reflection of what Kingdom Hearts' bosses should be"
No thank you. If every boss in Kingdom Hearts was like Yozora, the series would be unplayable. That's not to say that they shouldn't include such challenges, but making them fundamental to the game would be too much. And don't say that this is what the From Software games are, because Yozora is absolutely harder than most of the bosses in those games. He is waaay faster, has a ludicrous number of abilities (and does them in random order AND can chain most of them together), and punishes you severely if you make a mistake. On top of that, you have to survive this onslaught for a really long time because of how much health he has. It's borderline too much - for me at least. Still, it's a stunning battle.
kh3 sucked
There is just no excuse for KH3 being as bad as it was. Did Disney pressure it and contribute to it being bad? Yes, but even without that, it was just a huge letdown filled with retcons and suddenly making it so everyone survives and nobody can really die. Some people said that the DLC will make it better, but I will not pay 30€ for a 4h DLC. And when Oblivion and Oathkeeper were finally added, I decided to try again, but I couldn't make it trough Hercules world without being overwhelmed by cringe.... And seeing how they went for a rhythm game as Kairi's main game entry, I doubt there's much future for the franchise...
KH3 was probably the worst KH game in the series. Visually, it was stunning but the gameplay was far too easy and the story was extremely bad. It seemed like Nomura really didn't care much for the main KH storyline anymore and just wanted to set up for KH4 which would combine a new KH storyline with concept ideas for VersusXIII that he's still salty about not making.
I agree, that KH0.2 had better level design. In fact, I'm willing to bet KH0.2 was originally going to be part of the game somehow. The Realm of Darkness is a major plot point and the first time we get a very in-depth gameplay in the realm is KH0.2. The other KH games only had final bosses or small fixed dungeon sequences. But in KH3, we get next-to-nothing. Just a repeat of the beach boss battle from 0.2.
As max said on YT doing his top 5 games of 2020. Square level designs are that of ps2 level designs.
Wait, I though the game was called Kingdom Hearts 2.8? Is 0.2 Birth By Sleep a regional variant for the name? Interesting how 2.8 + 0.2 add up to 3. Weird. I feel like I missed something!