Destiny 2 has a 120 FPS performance mode and unlike other games offering similar mode, it runs at a 1440p resolution and manages to stick to it.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
From watching the video it seemed that the PS5 was dipping more frequently than the XSX, but the stats show otherwise. They are neck and neck. Both of them took a big hit during the special attacks with lots of effects.
GTX1080 numbers.
It would have been better to have a locked 1080p res @ 120FPS and without these features, removed motion blur, removed depth of field, those 2 I can't stand I turn them off in all games and also chromatic aberration which is crap. (Talking about PC). By running it at 1080p the other important features could have been included, draw distance, LOD transition distance & ambient occlusion. This would have been the best choice.
This game could have been so much more unfortunate you can run to the end of each level literally and not die unless you hit a no respawn checkpoint
I am playing the game on my good old PS4 and still really enjoying it. Load times are faster since the Beyond Light update.