Insomniac Games has updated Spider-Man: Miles Morales to add a new 60 FPS mode with ray-tracing. Here's how the game sacrifices visuals to run at 60 FPS.
A talented player shares their attempt at recreating a shot from the Spider-Man: Across the Spider-Verse trailer within Spider-Man: Miles Morales.
Playing the best PS5 games is starting to feel like a bad case of deja vu
With God of War: Ragnarok being the fastest selling first-party game launch in PlayStation history selling 5.1 million copies, I don't think there is much of a problem.
I don't really understand the whining. Yes they might play kind of similarly (I don't think so, but to each their own) but Sony's exclusives are like 1% of the gaming library. Would you rather they play just like every third party game out there?
John writes, "With the release of Miles Morales, PC gamers will be able to enjoy both great Spider-Man games if they don't own a PlayStation 4 or 5. The game does need a solid machine, and if you have a NVIDIA Ada Lovelace card, you can unlock some great extra performance. It's a continuation of Marvel's Spider-Man with some new powers and some slightly different enemies, but it's solid and will give fans of the first game more of what was good to begin with."
This is a great comparison. I tried out the new "Performance-R" mode today, but decided to go back to regular performance mode because NYC didn't feel as alive with less NPC's. Still good to give players the choice.
Really useful. I expected to see fewer people and vehicles, but the generally blurriness of details is what disappointed me in Performance RT mode.
I'm a bit of a resolution snob, but I tried this mode on my LG CX and was very impressed.