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550°

Assassin's Creed: Valhalla will run in 4K60 on the PS5

According to a recent report from Ubisoft, Assassin's Creed: Valhalla, releasing on November 10, 2020, will not only run in 4K on the PS5, but also with 60 frames and in full 4K resolution

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Fishy Fingers1684d ago WhoDisagree(0)Agree(0)
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sushimama1684d ago

"That’s not all however, as it seems that the PlayStation 5 version will take advantage of some of the console’s more unique features, such as “the fast SSD technology to shorten loading times and the Tempest Engine for better sound.”

Looking forward to the state of the art, 3D sound we can expect in PS5 titles

RazzerRedux1684d ago (Edited 1684d ago )

Edit: nevermind. You got it.

bouzebbal1684d ago

B...bbb....but who cares, it's a cross gen game 🤦‍♂️

RememberThe3571684d ago

@bouze
Man I got an image of Foghorn Leghorn saying, "I say, I resemble that remark" 😂

Wish N4G had gifs

I feel thy mockery!

neutralgamer19921684d ago

So after all that trash talking both ps5 and series x are 4k/60FPS machines. One company went for raw power the other went for enough power go easily do 4K/60FPS while also improving SSD features

Enjoy the console you like it looks like now both are worth owning moving forward

Profchaos1684d ago

Both consoles are excellent and a cumulation of hard work from teams of engineers that dedicated years to putting forward the best possible boxes that the technology allowed.

Let's just appreciate how much of a leap we will get rather than who's got that very slight edge

RgR1684d ago

After all the trash talking we will hear so much more of it once next gen games are not in 4k/60fps

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Marquinho1684d ago

Nice. Willing to see how this version compares to XSX's at similar target resolutions and framerate.

ziggurcat1684d ago

What would the difference be if they’re both 4K60fps?

Marquinho1683d ago (Edited 1683d ago )

Framerate, textures, average resolution and overall effects and post processing. There are a lot of things that can be compared. In the 360/PS3 era games used to run at similar resolutions, but you could always find differences, some more significant than others.

1683d ago
CaptainHenry9161684d ago (Edited 1684d ago )

The duelsense controller as well

gamer78041684d ago

Sticking with 5.1 Dolby surround for me, could be nice for headsets like Dolby atmos

GaboonViper1684d ago

Why in the name of God have 9 people downvoted you for???

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RazzerRedux1684d ago

Perhaps making a console that is extremely easy to develop for so as many devs told DF has its benefits. Or maybe PS5 isn't nearly as under-powered as some would have us believe.

Either way, great news for PS5.

sushimama1684d ago (Edited 1684d ago )

There is a lot of misinformation and smear tactics going around for the PS5. We'll see the truth of what all those devs were speaking about, in the years to come.

RpgSama1684d ago (Edited 1684d ago )

Some people seem to think that a difference of ONLY 16% in GPU (MUCH less than the difference of almost 50% between the Ps4 Pro and the One X, and we all know how that went.) it's going to equate to the ps5 doing ONLY 1080p at 30fps and the Series X 4k at 120fps.

Some people are really, really stupid.

Marquinho1684d ago

@RpgSama

Err... much bigger than 16% but not getting into that argument again.

Would be very interesting to see how the PS5 and XSX versions of Valhalla, Cyberpunk and FC6 stack up against each other.

RazzerRedux1684d ago (Edited 1684d ago )

@RpgSama

Unfortunately, some believe teraflops translates into real results all the time. Some have actually said 60fps on XSX means 42fps on PS5. Not so much with this game.

Outside_ofthe_Box1684d ago

"Err... much bigger than 16% but not getting into that argument again."

If it's "much bigger" then they shouldn't run at the same res and frames. . .

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Outside_ofthe_Box1683d ago

@Shaggy

"More goes into a video game than just resolution and frame rate, there are loads and loads of things that can be effect by the power of a console, draw distance, number of assets etc"

I 100% agree. But the man said the power is " **much** **bigger*** than 16% " The PS5 and Series X have a "much bigger" power gap than 16% compared to the Series S and we see what the difference is there. . . If what he said was true, res and frames would be reflective of this.

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Fishy Fingers1684d ago (Edited 1684d ago )

I think its a stretch to think that this quantifies either. If a game is 4k 60 on one next gen system its pretty likely its going to be the same on the other.

Its the actual settings that might deviate slightly from one to the other and like this gen, we'll need someone with a magnifying glass to spot them. Not that they wont be overblown one way or the other.

1nsomniac1684d ago (Edited 1684d ago )

^ this.

The fact that it now matches means nothing. I want to see them both and what features they’re using between them.

You could make it run at 4K 60fps on the PS4 or even the standard Xbox. It would just look like crap. I want more concrete information and details.

Father__Merrin1684d ago

dont worry the folks at DF will have their x400 x500 and x800 zoom to show you differences, you will never really have two consoles side by side in living room on 2 tvs buy hey with x800 zoom mabey you can see an extra blade of grass

morganfell1684d ago (Edited 1684d ago )

@Father__Merrin

And if something fails to impress the way DF wishes they will write it off as time of day or some other such nonsense. This is why if I want an analysis I trust my own eyes. If I really require an outside opinion I will look to NXGamer.

crazyCoconuts1684d ago

yup. lots of ways to shave off 15% without being able to easily tell the difference. resolution is just one of em

NEXUS-61684d ago

Father_Merrin - The zoom feature is reserved for PlayStation titles only. Remember when they went to the highest building SM, then zoomed down to the pedestrians? I was thinking 'wtf are you doing highlighting this?'.

Alex was also very apologetic for the halo debacle and didn't go as hard as he should've on CRYSIS.

Sony 1st party will make fools of them all as usual.

Aussiesummer1684d ago (Edited 1684d ago )

Cross gen games should be identical, next gen or next gen patched games like say cyberpunk with raytracing will be far more interesting to see and nxgamer will see, without bias or bullshit.

RazzerRedux1684d ago

A reasonable response. I agree that in the end it will be difficult to tell the differences between next gen systems.

Outside_ofthe_Box1684d ago (Edited 1684d ago )

"I think its a stretch to think that this quantifies either."

Why would it be a stretch to say that this proves that the PS5 isn't as underpowered as some have said in the past? People were saying that the PS5 would struggle to do 4k/60fps. Remember when people laughed when it was revealed that the unreal 5 demo was 1440p/30fps? People assumed that the Series X would be able to run it at double the frames if the demo ran on the system.

"If a game is 4k 60 on one next gen system its pretty likely its going to be the same on the other"

This was never there consensus, at least not until the series s was revealed.

I've been said that the difference wouldn't not be as huge as people were making it out to be from the jump. The Power difference is even less than Pro vs One X, but that didn't stop people from going on about a 'ps4's worth' of a difference.

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TheOptimist1684d ago

If the game runs on a PS4, that means a next gen console in its early life cycle should be able to play that game in 60fps or more.

Profchaos1684d ago (Edited 1684d ago )

It seems like a case of diminishing returns the GPU seems important but the difference of power at the level of both the systems is minimal at this point and realistically in a few years we may get pro consoles to help bridge the gap between PC and consoleaking the power of these systems unimportant as they will max out every game for the next two years at least without much in the way of performance issues but that really depends on how these systems age.

The push to prioritise other resources in the ps5 may change the end user experience more than raw GPU power both valid and great approaches

GaboonViper1684d ago

@Razzer

Did you see the latest FUD about PS5, according to a certain cult PS5 is now 5.5 TF.

RazzerRedux1684d ago

lol.....I was reading FUD two weeks ago.

Apex1313d ago
Wrong. Ps5 can’t do 4K 60fps it has to downgrade to 1080p

FanboysKiller13d ago
30 fps on ps5.

dlocsta13d ago
PS5 can't run it at native 4k/60FPS. Is that why resolution is so unimportant now? Asking for a friend.

https://n4g.com/news/237128...

Tapani1684d ago (Edited 1684d ago )

Yeah I think the difference is turning shadow detail from Ultra to High, or from High to Medium between Xbox Series X and PS5. If the SSD and IO troughput is used better on PS5, then it's the same or better FPS / details for PS5. But regardless, the Digital Edition PS5 offers the best performance for buck for 4K TV owners by a large margin.

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JEECE1684d ago

I think this is a translation error. Smeagol says PS5 can't handle 4K/60 fps, and we know he doesn't like.

Father__Merrin1684d ago

the 12tf v 10tf was a no starter from the beginning, Cerny has added much more to it when all working together might possibly have same performance as series X and imo in open world games might even be better due to quicker ssd access. ive read an article that RT will arrive later on xbox with a patch i want to see which does RT better

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thornh1684d ago (Edited 1684d ago )

With MS having the marketing deal with Ubi for Valhalla (never makes sense to me why Ubi always does this with MS when their games have always sold better on PS4) I'm pretty sure this was one thing they, Ubisoft, couldn't just come out and say about the PS5 version. It's funny that after the pre-orders have gone live for Xbox this info finally comes out. And, it seems like it will have even more features than the Xbox version due to the Tempest Engine and DualSense. I hope Ubi really takes advantage of the SSD capabilities in both systems. The loading times in Odyssey were atrocious.

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90°

Assassin’s Creeds' Cutscenes And Voicelines Have Digressed Over Time

Assassin’s Creed has always been a staple for good cutscenes that engage the audience. However, it's grown lacking of the latter now.

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Chocoburger284d ago

The story was at its most interesting early in the series, but has eventually ended up spinning its wheels going nowhere. The games don't feel linked together anymore. This is to make it easier to constantly churn out endless sequels.

gold_drake282d ago

absolutely agree.

it was so interesting and then ..

montebristo282d ago

The smaller more intimate maps and historic references are lost. The setting used to be a character in AC. Now it’s just a massive empty shell of its former self.

180°

Almost every Assassin's Creed game is $12 or less — get them cheap

There's never been a better time to get into Assassin's Creed thanks to these deals.

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CobraKai291d ago

Im so behind on AC. I gotta start up Brotherhood 😄

anast291d ago

I got Odyssey and Mirage to play still.

CobraKai291d ago (Edited 291d ago )

Ha. At least youre in the more current side of AC.

The_Hooligan290d ago

Last one i played was origin. I am also behind on AC games.

anast290d ago

@Cobra

The older ones are kind of a chore. I did enjoy Syndicate and Unity, though.

@Hoologan

I had a good time with Origins for the most part.

anast291d ago (Edited 291d ago )

If they are all Gold versions, it's definitely worth it.

Chocoburger290d ago (Edited 290d ago )

Waste of money, after the Desmond story arch, but even worse is that its a waste of time. The franchise is just spinning its wheels going nowhere. The further you progress through the series, the more 'corporate' it begins to feel, until its nothing but an empty husk, begging for you to spend money on its micro-trash-action store. There are loading screens in Origins informing you that if you spend money on "fun costumes" you'll feel better! Despicable.

Save your time for something better. Modern day Ubisoft is garbage.

MeatyUrologist290d ago

To each their own I guess? I really enjoyed them up until odyssey and valhalla was decent. I still really enjoy exploring the massive detailed worlds and the characters, stories, gear, and combat.

I have never once been swayed by a loading screen trying to get me to buy DLC as these games have 10x more content than you would ever see anyway. I do agree the series seems to be going the wrong direction at the moment, but would still highly recommend origins, odyssey, and to a lesser extent, valhalla if you enjoy adventure and exploration games.

gold_drake290d ago

not every AC game is worth playing tho ha.

i feel like it stopped being good after 3. and 3 was even a stretch.

1 and 2 tho? amazing.

110°

Modern Games Are Getting Too Long

While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.

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GoodGuy09403d ago (Edited 403d ago )

Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.

IAMRealHooman402d ago

100% agree
All these ubisoft titles, Farcry, AC, Ghost recon, boast huge maps, but with the same, 3 missions or the same base to clear 100s of times. Hour 1 of any of those titles is the same as hour 100, there big for the sake of being big, with the illusion of player freedom, where we really want depth and player expression.

Ninver401d ago

Give me a solid 15-20 hour engaging single player driven IP any day. Life's too short you dig.

isarai402d ago

I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.

Abnor_Mal402d ago (Edited 402d ago )

Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.

H9402d ago

Filler, it's like a 80 episodes show where only the first and last episodes actually matter

Inverno402d ago

It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".

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